Beer in Anno 1800 is more than just a drink. First, it acts as a luxury good that meets the needs of higher tier citizens. As a result, supplying Beer keeps your population happy and boosts overall satisfaction. Next, Beer is also valuable during expeditions. Carrying it gives important bonuses, such as +10 diplomacy skill and +40 morale boost for every 50 tons. These perks, in turn, greatly improve your chances of success abroad. Finally, producing Beer requires careful planning. The chain involves several steps, including Grain farms, Hop farms, a Malthouse, and Brewery. Together, these buildings ensure a steady supply of Beer for both your city and your expeditions.
What is produced
This production chain is for the production of Beer in Anno 1800. Beer is a key element in Anno 1800. Beer is a luxury need in the game and will be consumed by three different levels of population levels. These are Workers, Artisans, and Obreros. Beer will bring in a good amount of income and will help keep your population happy. For expeditions Beer is a good option, it grants 10 bonus points to diplomacy skill and 40 bonus morale per 50 tons.

Buildings in this chain
Producing Beer in Anno 1800 is more complex than most basic goods. First, it requires four different buildings to function correctly: Grain farms, Hop farms, a Malthouse, and Brewery. Because each farm takes up significant space, you will need a fairly large area to set up the chain. Therefore, planning your layout early is essential to avoid bottlenecks later.
Once the chain is fully operational, it can produce up to two tons of beer per minute. This steady output, in turn, keeps citizens satisfied and consistently meets their luxury needs. Beyond your city, Beer also plays an important role in expeditions. Carrying 50 tons provides a +10 bonus to diplomacy skill and a +40 morale boost. As a result, maintaining reliable beer production supports both your population at home and your success abroad.
Finally, the table below outlines the costs and building requirements needed to run this chain efficiently.
| Building | No. needed | Cost per building | Total costs |
|---|---|---|---|
| Grain farm | 2 | $500 credits, 4 timber, -20 maintenance, 20 farmers | $1000 credits 8 timber -40 maintenance 40 farmers |
| Hop farm | 3 | $500 credits, 4 timber, -20 maintenance, 20 farmers | $1500 credits 12 timber -60 maintenance 60 farmers |
| Malthouse | 1 | $500 credits, 4 timber, 5 bricks, 4 steel beams, -150 maintenance, 25 workers | $500 credits 4 timber 5 bricks 4 steel beams -150 maintenance 25 workers |
| Brewery | 2 | $1600 credits, 4 timber, 5 bricks, 4 steel beams, -200 maintenance, 75 workers | $3200 credits 8 timber 10 bricks 8 steel beams -400 maintenance 150 workers |
| Warehouse | 1 | $500 credits, 10 timber, -20 maintenance | $500 credits 10 timber -20 maintenance |
| Total | $6700 credits 42 timber 15 bricks 12 steel beams 670 maintenance 100 farmers 175 workers |
Grain farm

In Anno 1800, the Grain Farm is one of the first production buildings you will construct in the Old World. To begin with, it plays a key role in your early economy because it produces grain, an essential ingredient for both Bread and Beer. As your city expands and your population grows, grain becomes even more important. Furthermore, it helps meet rising consumer demands. In addition, it supports several different production chains, which makes the Grain Farm a critical asset throughout the entire game. For this reason, keeping grain production strong is vital. Ultimately, this steady supply ensures both short‑term stability and long‑term growth for your empire.
To build a Grain Farm, you’ll need:
- $500 credits
- 4 timber
- Grain fertility on the island
- 3×4 tile space plus 144 field tiles (placed manually)
In addition to construction costs, running a Grain Farm also requires ongoing resources. For example, you will need:
- 20 farmers+
- $20 credits per minute for maintenance
Once these conditions are met, the Grain Farm will begin producing one ton of grain every minute. As a result, you’ll have a steady supply to keep your production chains running smoothly. In turn, this consistency helps prevent shortages and ensures that your city continues to grow without interruption. Finally, the image below shows how to place the Grain Farm efficiently, making it easier to copy and expand later in the game.

This is a layout for the single grain farm, as you can see it is in a square making it easy to copy when you add more to it later in the game.

- Function – farm for growing wheat
- Limitation – must be placed on islands with grain fertility.
- Production rate – produces one ton of wheat every minute.
- Unlocks – unlocks at 150 workers.
- Regions – Old World and Cape Trelawney.
- Field requirement – 144 tiles.
Hop farm

The Hop Farm is an essential step in producing Beer in Anno 1800. To begin with, hops are a key ingredient for brewing beer in Anno 1800. However, Hop farms can only be built on islands with hop fertility, so choosing the right location is crucial. Once the farm is built, it produces hops that are sent to the Brewery. There, they are combined with Malt to create beer. In summary, Hop farms are simple to construct and maintain. Yet, they are limited by fertility requirements, which means you can only place them on certain islands. Therefore, securing fertile land early is important to keep your beer chain running smoothly without interruptions.
To build a Hop Farm, you will need the following:
- $500 credits
- 4 timber
- Hop fertility on the island
- 3×4 tile space plus 96 field tiles (placed manually)
In addition to the build materials, you will also need to cover ongoing costs:
- 20 farmers
- -20 credits per minute maintenance
Once these conditions are met, your Hop Farm will reliably produce one ton of hops every 90 seconds. As a result, you will have a steady supply to keep your beer production chain running smoothly.

This is a layout for the single Hop farm, as you can see it is in a block shape making it easy to copy when you add more to it later in the game.

- Function – produces hops
- Requirement – must be placed on islands with hop fertility.
- Production – 90 seconds per ton of hops.
- Field requirement – 96 field tiles per farm.
- Regions – Old World and Cape Trelawney
- Unlocks – unlocks at 500 workers.
Malthouse

To begin with, the Malthouse is a vital link in producing beer in Anno 1800. Next, it takes raw grain from your farms and transforms it into malt, which is an essential ingredient for brewing. After that, the malt is delivered to the Brewery, where it is combined with hops to produce beer. As a result, without a steady supply of malt, your brewery will stall. Therefore, careful planning is required to keep your beer chain running smoothly.
To build the Malthouse, you will need the following materials:
- $500 credits
- 4 timber
- 5 bricks
- 4 steel beams
- 4×5 tile space
As well as the build materials, you will also need to cover these ongoing costs:
- 25 workers
- -150 credits per minute maintenance
Once all of these conditions are met, the Malthouse will reliably produce one ton of malt every minute. As a result, your Beer production chain will always have a steady supply. In addition, this consistency helps prevent bottlenecks in beer production. Finally, it ensures that the beer chain can keep pace with growing demand.

- Function – produces malt from wheat.
- Placing requirement – can be placed anywhere.
- Production – one ton of malt is produced every 30 seconds.
- Regions – Old World and Cape Trelawney.
- Unlocks – unlocks at 500 workers.
Brewery

The Brewery is the final step to producing Beer in Anno 1800. It combines malt from the Malthouse with hops from Hop Farms to produce Beer in Anno 1800, a luxury good that keeps citizens happy and boosts expeditions. But to build the Brewery you will need the following materials:
- $1600 credits
- 4 timber
- 5 bricks
- 4 steel beams
- 4×5 tile space
In addition to the above, you will also need the following ongoing costs:
- 75 workers
- -200 credits per minute maintenance
Once all of these conditions are met, the Brewery will reliably produce one ton of Beer every minute. As a result, your citizens will enjoy a steady supply of this luxury good, which keeps them satisfied and boosts overall happiness. In addition, this consistent output helps prevent shortages and ensures that your production chain runs smoothly. Moreover, Beer, in Anno 1800 is valuable beyond your city because it plays a crucial role in expeditions. Therefore, maintaining efficient Brewery operations supports both your city’s prosperity and your success in overseas ventures.

- Function – produces beer from hops and malt.
- Placing requirement – can be placed anywhere.
- Production – one ton of beer every minute.
Tech tree
This is the tech tree for producing Beer in Anno 1800. To begin with, the chain starts with the Grain Farm, which produces wheat. Next, the wheat is sent to the Malthouse, where it is transformed into malt. After that, the malt is delivered to the Brewery, completing the supply of malt needed for Beer in Anno 1800.
Meanwhile, the Brewery also requires Hops. However, Hops can only be grown on islands with hop fertility, so choosing the right location is essential. Once the hops are harvested, they are transported to the Brewery. Finally, with both Malt Hops, the Brewery can begin producing the Beer in Anno 1800.

Layout
To begin with, producing Beer in Anno 1800 requires a more complex setup compared to simpler goods. In this layout, you will need four different types of buildings: Two Grain Farms, three Hop Farms, one Malthouse, and two Breweries.
Once these buildings are placed, the chain will produce one ton of beer every 30 seconds. As a result, your citizens will enjoy a steady supply of Beer to meet their luxury needs. Finally, make sure the buildings are arranged as shown in the diagram, because proper placement is essential for maximum productivity.

Improving the productivity
On achieving workers you will find that you can now build a Trade union. Trade unions can be used for numerous things in Anno 1800. They boost productivity, buildings within the unions radius do not need roads to receive the benefit. As a building can only be affected by one Trade union at a time it is essential that you do not overlap in your design stage.
For this build the Trade union will be able to apply to all of the buildings in the layout. Make sure to follow the illustration closely, as this will ensure everything works correctly.
Here we have placed a Trade union in the layout in order to improve production.

Trade union items for Grain farm
| Item name | Effect | Rarity/Notes |
|---|---|---|
| Medal-winning Producer | +40% productivity | Rare |
| Alexander Hancock | +80% productivity, +35% more field modules | Epic |
| Agricultural Engineer | +60% productivity, -20% workforce needed | Legendary |
| Fertilizer Specialist | +50% productivity, -10% maintenance costs | uncommon |
Trade union items for Hop farm
| Item name | Effect | Rarity/Notes |
|---|---|---|
| Ploughman | +10% productivity | Common Expedition bonus – +10 crafting |
Grower | -75% maintenance costs | Uncommon Expedition bonus – +20 crafting |
Quality hop seeds | Hops fertility provided | Rare |
| Alexander Hancock | +80% productivity, +35% more field modules | Epic Expedition bonus – +25 faith, +20 medicine |
| Yvonne the Yeowoman | +40% productivity | Epic Expedition bonus – +40 crafting, +20 faith |
| Cosmo Castelli, Agronomic Trailblazer | +70% productivity, -80% workforce needed, +35% more field modules | Legendary Expedition bonus – +50 crafting +30 diplomacy |
Trade union items for Malthouse
| Item name | Effect | Rarity/Notes |
|---|---|---|
| Moonshiner | +10% productivity | Common Expedition bonus – +5 diplomacy, +5 medicine |
| Copper distiller | +30% productivity, +40 chance of fire | Uncommon |
| Steam powered brewing machine | +40% productivity, +20% chance of fire | Rare |
| Grandloquent copper distiller | +50% productivity, -25% maintenance costs | Epic |
Trade union cards for Brewery
| Item name | Effect | Rarity/Notes |
|---|---|---|
| Distiller | -20% maintenance costs | Uncommon Expedition bonus – +10 diplomacy +10 medicine |
| Award winning brewer | +3 Attractiveness, -30% workforce needed | Rare Expedition bonus – +15 diplomacy +15 medicine |
| Brewmaster Bill | -100% chance of riots, Provides electricity | Epic Expedition bonus – +20 diplomacy +20 medicine |
| Brother Hilarias, Purveyor of monastic mixtures | +50% productivity, -50% workforce needed | Legendary Expedition bonus – +25 diplomacy +25 faith +25 medicine |
Using electricity
Grain farm

The Grain farm does not receive any benefit from obtaining electricity.
Hop farm

The Hop farm does not receive any benefit from obtaining electricity.
Malthouse

When the Malthouse receives electricity, its production rate doubles. As a result, your breweries receive malt much faster, which helps prevent bottlenecks in the beer chain.
Brewery

When the Brewery receives electricity, its production rate doubles. This ensures that beer production keeps pace with growing citizen demand.