Ultimate Bank guide: Using the Bank in Anno 1800

To get started, this section introduces the Bank in Anno 1800. The Bank is a Public Service building, and it provides valuable financial services to your residents, helping you support higher‑tier populations more effectively.

Bank in Anno 1800

To build

  • Credits -$100000
  • Timber 40
  • Bricks 75
  • Steel Beams 60
  • Windows 60
  • Reinforced Concrete 50

Details

  • Unlocks at 3000 Engineers
  • Area 10×12
  • Dirt road full 43 / max 88
  • Paved street full 54 / max 131
  • Region – Old World
  • Maintenance -$1000

Description

This is the Bank in Anno 1800, and it serves as the luxury need for both Engineers and Investors. Once you reach 3,000 Engineers, the Bank becomes available, unlocking an important service for your higher‑tier population.

However, the Bank follows a slightly unusual progression. Even though it unlocks at 3,000 Engineers, you can actually advance to the Investor tier before the building becomes available. As a result, when you first reach Investors, the Bank’s luxury need will appear immediately, but you may not be able to fulfil it right away.

Because of this timing, the Bank often becomes a mid Investor upgrade rather than a building you place the moment you level up. It fills an important gap once it arrives, but its delayed unlock means you’ll need to plan your layout and economy with that delay in mind.


Who’s needs it fulfils

The Bank in Anno 1800 fulfils the Luxury need of both the Engineers and Investors. As with all Public Service Buildings it can only service buildings in its range. The range will depend on what type of roads you have placed down. If you have Dirt Roads the range will be full range will be 43 tiles with a max range of 88. If you have Paved Streets they have a full range of 54 tiles with a max range of 131.

When Engineer residences fall within the Bank’s full range, each one gains +2 happiness and begins generating additional income. Furthermore, the exact amount of income depends on your game settings, as shown below.

  • High income – +50 Credits per minute per residence
  • Medium income – +45 Credits per minute per residence
  • Low income – +40 Credits per minute per residence

Likewise, when Investor residences fall within the Bank’s full range, each one receives +2 happiness and generates additional income. In addition, the exact income amount depends on your game settings, as shown below.

  • High income – +125 Credits per minute per residence
  • Medium income – +112.5 Credits per minute per residence
  • Low income – +100 Credits per minute per residence

Improvements

In this section, we’ll explore the different improvements you can make to the Bank to boost its productivity and efficiency. To begin with, we’ll look at how proper placement affects its overall effectiveness. After that, we’ll move on to the items you can add to the Town Hall to further enhance the Bank’s range, income potential, and overall impact on your residents.

Placement

When placing the Bank in Anno 1800, it is essential to position it at the centre of your Engineer and Investor residential blocks. By placing it centrally, you ensure that the maximum number of residences fall within its range, allowing you to get the full benefit from the Bank’s happiness boost and income generation.

As a result, careful placement becomes one of the most effective ways to improve the Bank’s overall efficiency.

Town hall

In this section we will look at what items we can add to the Town hall to improve the Bank. Lets take a look at these now.

Item nameEffectsRarity/Notes
Harvest Fayre Flyer+5% Maintenance,
+5 Attractiveness
Uncommon
Import Tax Reduction Act+5% Maintenance,
+15% Range
Uncommon
Peddler+20% RangeUncommon,
Expedition bonus –
+10 Diplomacy
Toll and Loan Rates Increase-10% Maintenance,
-5% Range
Uncommon
Art and Craft Festival Poster+10% Maintenance,
+7 Attractiveness
Rare
Exchange Rate Increase-25% Maintenance,
-10% Range
Rare
Goods Duties Reduction Act-100% Maintenance,
+20 Attractiveness
Rare
Eduardo the Expert Broker-100% Maintenance,
+20 Attractiveness
Epic,
Expedition bonus –
+20 Diplomacy,
+20 Faith
Inma’s International Trade Fair Billboard+15% Maintenance,
+10 Attractiveness
Epic
Lord Stringer’s Stringent Usury Laws-50% Maintenance,
+35% Range
Epic
Sir Archie’s Royal Minty Printy Thingy+15% Maintenance,
+35% Range
Epic