This is the Museum in Anno 1800. It is used to increase the attractiveness of your islands when you place artifacts in its exhibitions slots.

To build
- Credits -$10000
- Timber 30
- Bricks 30
- Steel beams 10
- Windows 5
- Cost per Module $500
Details
- Unlocks at 1500 Artisans
- Area 5×8
- Region Old World and New World
- Maintenance -$100
Description
The Museum in Anno 1800, is a cultural building that boosts your island’s attractiveness by displaying artifacts collected through expeditions, trading, or quests. It can be built in both the New World and the Old World. The Museum uses modules like the Zoo to display its artifacts. You will also use pathway ornaments along with the music pavilion depending on DLC’s.
The main difference between the Zoo and the Museum is what they display. When there is a Museum on an island it instantly increase the attractiveness of that island. This will mean that the island with the Museum on will benefit from having a Public Mooring in it to bring in more visitors for more income. The more attractive the island the more visitors it will receive.
Museum modules
In this section we will look at what modules are used with the Museum in Anno 1800. When placing down your Museum you will need to plan accordingly for maximum efficiency and ensure you have enough space to place modules around it. You will need to ensure that all modules are linked to the main Museum building. Lets take a look at what the different modules do in the Museum.
Exhibit Module
This module is where you will place your exhibits. Each one of these modules will display one artefact and cost $500 credits per module. Attractiveness bonus will depend on the artefacts rarity. You can have up to 100 of these modules per Museum. The Exhibit module will add an amount of attractiveness to your islands
| Artefact rarity | Attractiveness |
|---|---|
| Common | +10 per Artefact |
| Uncommon | +20 per Artefact |
| Rare | +30 per Artefact |
| Epic | +40 per Artefact |
| Legendary | +50 per Artefact |
These are the values added to your islands attractiveness levels when artefacts are added to your Museum.
Pathway ornaments
The next module is the Pathway ornaments. These are used to link your exhibit modules to the Museum main building. They are purely decorative but they do add a tiny bit of attractiveness.
Music pavilion
You can have one of these per Museum and uses music sheets. They boost overall attractiveness and set effects. This becomes available with the Botanicals DLC
Layout
Lets take a look at a layout for a Museum. We will provide a layout that can be increased in size easily. The idea behind this layout is to place it down in a square layout that will be the start of your Museum. This layout enables you to add more modules at a later date to expand your Museum.

This is a layout that you can use for the Museum in Anno 1800. As we can see it is easy to expand on. This is a good starting base for your Museum layout that gives you options for expansion.
Museum sets
In this section we will look at what sets and and the bonuses that they give can be placed into the Museum in Anno 1800.
Prehistoric set
- Dinosaur bones
- Footprint (fossilised)
- Skull
- Fossilised vertebrae
Bonus – Mining and quarry productivity.
Ancient civilisations set
- Egyptian relic
- Greek vase
- Roman bust
- Mesopotamian tablet
Bonus – Improves scholar research speed.
Maritime History set
- Sextant
- Astrolabe
- Ships bell
- Captains logbook
Bonus – Increases ships speed and expedition morale.
Natural history set
- Trilobite
- Ammonite
- Coral fossil
- Petrified wood
Bonus – botanical garden attractiveness.
Medieval weapons set
- Knights sword
- Crossbow
- Shield
- Chainmail
Bonus – military ship attack speed
Archaeology set
- Clay tablet
- Ancient coin
- Stone idol
- Ritual mask
Bonus – workforce regeneration after riots
Desert expedition set
- Sandstone tablet
- Desert map
- Ceremonial dagger
- Oasis amulet
Bonus – New World farm productivity.
Scientific instruments set
- Microscope
- Telescope
- Orrery
- Mechanical calculator
Bonus – university and research institute efficiency.
Mythical creatures set
- Dragon figurine
- Griffin feather
- Unicorn horn
- Kraken scale
Bonus – large attractiveness boost and small expedition morale boost.
Geology set
- Quartz crystal
- Obsidian
- Jade stone
- Meteor fragment
Bonus – mines and quarries
Ritual artifacts set
- Totem
- Ceremonial mask
- Ritual bowl
- Spirit idol
Bonus – improves happiness for residents.
Lost cities set
- Sunken statue
- Ancient key
- Ruined column
- Forgotten crown
Bonus – Tourist attractiveness
These are some of the Museum sets that you can place into your Museums that will increase attractiveness of your island. These sets give a massive boost over just having different types of artefacts in your Museums.