Canned Food in Anno 1800 is an Artisan need in the Old World, and a crucial mid game production chain. It combines beef, red peppers, and iron into a high value good that boosts population happiness and workforce stability.
What is produced
In this production chain, you produce Canned Food, a key need for your Artisans. The chain relies on five buildings: the Iron Mine, the Cattle Farm, the Red Pepper Farm, the Artisanal Kitchen, and the Cannery.
In addition to serving as a core need for your Artisans, Canned Food is also valuable on expeditions, where it provides extra rations to help keep your crew in good condition.

Buildings in this chain
This production chain relies on five buildings: the Iron Mine, Cattle Farm, Red Pepper Farm, Artisanal Kitchen, and Cannery. The Iron Mine produces four tons of iron per minute, while each of the other buildings outputs one ton per minute. As a result, one Iron Mine can efficiently support four of the other buildings, keeping the entire chain running smoothly.
For this reason, the most efficient setup is to pair one Iron Mine with four of the other buildings plus three Canneries. However, because this full layout is extremely expensive early on, you may prefer to build fewer supporting buildings at first. In that case, you can simply redirect the surplus iron into other valuable production chains, such as Sewing Machines or Weapons, ensuring nothing goes to waste while still strengthening your economy.
| Building | No. needed | Cost per building | Total cost |
|---|---|---|---|
| Iron Mine | 1 | $800 credits, 4 timber, 5 bricks, -50 maintenance, 50 Workers. | $800 credits, 4 timber, 5 bricks, -50 maintenance, 50 Workers. |
| Cattle Farm | 4 | $2,000 credits 6 timber -50 maintenance 20 Farmers | $8,000 credits 24 timber -200 maintenance 80 Farmers |
| Red Pepper Farm | 4 | $2,000 credits 6 timber -100 maintenance 10 Farmers | $8,000 credits 24 timber -400 maintenance 40 Farmers |
| Artisanal Kitchen | 4 | $7,000 credits 6 Timber 10 bricks 8 steel beams 8 windows -100 maintenance 75 Artisans | $28,000 credits 24 timber 40 bricks 32 steel beams 32 windows -400 maintenance 300 Artisans |
| Cannery | 3 | $15,000 credits 6 timber 10 bricks 8 steel beams 8 windows -100 maintenance 75 Artisans | $45,000 credits 18 timber 30 bricks 24 steel beams 24 windows -300 maintenance 225 Artisans |
| Total | $89,800 credits 94 timber 75 bricks 56 steel beams 56 windows -1,350 maintenance 120 Farmers 50 Workers 525 Artisans |
Iron mine

You can only build an Iron mine on islands that actually contain Iron deposits. To check this, start by looking at the resource bar, which lists all materials available on that island. If you prefer a more hands on approach, you can also explore the island directly and hover over each mining site to see what resource it provides. Finally, keep in mind that Iron deposits are always found near mountains, so those areas are the best places to check first.
To build an Iron mine, you will need the following items:
- $800 credits
- 4 timber
- 5 bricks
- Iron deposit on the island
As well as the build costs, you will also need the following ongoing costs:
- 50 workers
- $50 credits per minute for maintenance
Once these conditions are met, the Iron Mine will begin producing four iron ore per minute. As a result, you’ll have a steady and reliable supply to keep your production chains running smoothly. In turn, this consistency helps prevent shortages, ensuring that your city can continue growing without interruption.

- Function: mines iron ore.
- Limitation: can only be placed on top of iron ore deposit.
- Unlocks: unlocks at 300 workers.
- Depletion: Iron mines do not deplete over time.
- Region: available in the Old World and Cape Trelawney
Cattle Farm

The Cattle Farm produces Beef, one of the core ingredients in the Canned Food production chain. It can be placed once you reach Artisan level in the Old World, and it stays relevant well into the mid game thanks to its role in Goulash production. The Cattle farm doesn’t require fertility so can be placed on any island.
To build the Cattle Farm, it will cost the following:
- $2,000 credits
- 6 timber
- 4×5 tile space (plus four 3×4 tile space for the modules).
In addition to the construction costs, you will also need the following ongoing resources:
- 20 Farmers
- $50 credits per minute for maintenance.
Once these conditions are met, the Cattle Farm will begin producing Beef at a steady rate of one ton every two minutes. As a result, you’ll have a reliable supply ready to support your Goulash and Canned Food production.

Here is a simple layout for one Cattle Farm in Anno 1800 in the Old World.

- Function: produces raw beef.
- Limitation: none, the Cattle Farm can be placed on any island.
- Production rate: produces one ton every two minutes.
- Unlocks: at the artisan level.
- Region: available in the Old World and Cape Trelawney.
Red Pepper Farm

The Red Pepper Farm produces red peppers, a key ingredient in the Canned Food production chain. Because red peppers are required for Goulash, this farm remains important long after you first unlock it. As your city grows, its steady output helps keep your mid‑game production running smoothly.
You can only place Red Pepper Farms once you reach the Artisan tier. However, before building them, you must check whether your island has Red pepper fertility, as not every island supports this crop. If your main island lacks it, you’ll need to expand to another island that does.
It will cost the following to build the Red Pepper Farm:
- $2,000 credits
- 6 timber
- 3×3 tile space (plus 72 farm fields).
In addition to the above building costs, you will also have the following ongoing costs:
- 10 Farmers
- $100 credits per minute for maintenance.
Once the above conditions are met the Red Pepper Farm will produce peppers at a rate of one ton every two minutes. As a result, you will have a steady supply for your Canned Food production chain.

Here is a straightforward layout for a single Red Pepper Farm. It forms a clean square, which makes it easy to copy and expand as your population grows. As your city develops, you can simply repeat this pattern to scale your pepper production without redesigning your layout each time.

- Function: to produce red peppers.
- Limitation: requires red pepper fertility as not all islands support this crop.
- Production rate: one ton every two minutes
- Unlocks: at Artisan level.
- Region: available in the Old World.
- Field requirement: needs 72 fields for 100% production.
Artisanal Kitchen

The Artisanal Kitchen is the building where Goulash is produced, combining Beef and Red Peppers into the intermediate good required for Canned Food. Since every Cannery depends on a steady supply of Goulash, this building plays a central role in keeping your Canned Food production chain running smoothly.
You can construct the Artisanal Kitchen once you reach the Artisan tier. At that point, it becomes a major mid game investment, both in terms of construction materials and workforce. As your city grows, you’ll often need several kitchens to keep pace with rising demand.
To build the Artisanal Kitchen you will need the following:
- $7,000 credits
- 6 timber
- 10 bricks
- 8 steel beams
- 8 windows
- 5×5 tile space.
As well as the above building costs you will also need the following:
- 75 Artisans
- $100 credits per minute for maintenance.
Once the above conditions have been met the kitchen will steadily produce one ton of goulash every two minutes. As a result, you will have a steady supply to send to the Cannery.

- Function: to produce goulash
- Unlocks: at Artisan level.
- Placing requirements: can be placed anywhere.
- Production rate: produces one ton every two minutes.
- Regions: is available in the Old World.
Cannery

The Cannery is the final building in the Canned Food production chain. It combines Goulash and Iron to produce Canned Food, a key need for your Artisans and a valuable ration item for expeditions. Once you reach the Artisan tier, the Cannery becomes an essential mid game building that directly supports your population happiness and workforce stability.
To build the Cannery you will need the following:
- $15,000 credits
- 6 timber
- 10 bricks
- 8 steel beams
- 8 windows
- 7×6 tile space.
As well as the building costs, you will also need the following ongoing costs:
- 75 Artisans
- $100 credits per minute for maintenance.
Once these conditions are met the Cannery will steadily produce two ton of cans every three minutes. As a result, you will have a steady supply for your Artisans and Engineers.

- Function: to turn iron and goulash into canned food.
- Unlocks: at Artisan level.
- Placing requirements: can be placed anywhere on the island.
- Production rate:
- Regions:
Technology Tree
When setting up your Canned Food production chain, it’s important to keep your buildings balanced so each part of the chain runs efficiently. Ideally, you would use the following ratio: 1 Iron Mine, 4 Cattle Farms, 4 Red Pepper Farms, 4 Artisanal Kitchens and 3 Canneries
This setup ensures that your iron, beef, peppers, and goulash all flow smoothly into the final production of Canned Food.
However, in the early game, this full layout is extremely expensive in both credits and construction materials. Therefore, it’s usually better to start small. A practical early setup is: 1 Iron Mine, 2 Cattle Farms, 2 Red Pepper Farms, 2 Artisanal Kitchens and 1 Cannery.
This scaled down chain keeps your Artisans supplied without overwhelming your economy.
Finally, because the Iron Mine produces more iron than the Cannery needs, you can redirect the surplus iron into other valuable production chains, such as Weapons or Sewing Machines, to strengthen your city even further.

Layout
To begin with, producing Canned Food in Anno 1800 requires a rather complex setup. It consists of five buildings, two of which are farms, so a large space is needed. In this layout we will be using the ratio’s set out in the above technology tree.
Once these buildings are placed, the chain will produce two tons of Canned Food every three minutes. As a result, your citizens will enjoy a steady supply of Canned Food to meet their needs. Finally, make sure the buildings are arranged as shown in the diagram, because proper placement is essential for maximum productivity.

Improving the productivity
On achieving workers you will find that you can now build a Trade Union. Trade Unions can be used for numerous things in Anno 1800. They boost productivity, buildings within the unions radius do not need roads to receive the benefit. As buildings can only be affected by one Trade union at a time it is essential that you do not overlap in your design stage.
For the Canned food, the Trade Union will be able to apply to all of the buildings in the layout. Make sure to follow the illustration closely, as this will ensure everything works correctly.
Here we have placed a Trade union in the layout in order to improve production.

Trade Union items for the Iron Mine
Here are some of the items that can be used to improve the Iron Mine.
| Item name | Effect | Rarity/Notes |
|---|---|---|
| Inflammable Concoction | +100% productivity, +50% chance of explosion | Common – destroyed after 2 hours use Expedition bonus – +5 crafting |
| Big box of Dynamite | +200% productivity, +100 chance of explosion | Uncommon – destroyed after 2 hours Expedition bonus – + 5 force, +4 naval power |
| Ventilator | -50% workforce needed | Uncommon Expedition bonus – +20 crafting |
| Safety Elevator | +35% productivity, -25% maintenance costs, +30% chance of explosion | Rare |
| Simmons Electrifying Elevator | +40% productivity, -35% maintenance costs | Epic |
Trade Union items for the Cattle Farm
Here are some of the items that can be used for the Cattle Farm.
| Item name | Effect | Rarity/Notes |
|---|---|---|
| Kitchen Help | +10% productivity | Common, Expedition bonus: +5 medicine |
| Herdsman | -40% workforce needed | Uncommon, Expedition bonus: +20 hunting |
| Vitamin Supplements | +20% productivity | Uncommon, Expedition bonus: +15 medicine |
| Water Distiller | +25% productivity, +20% workforce needed | Uncommon |
| Fine Feed Yard | +70% productivity, +35% maintenance costs | Rare |
| Livestock Farmer | +30% productivity, -60% workforce needed | Rare, Expedition bonus: +30 hunting +10 medicine |
| Veterinary Antibiotics | +30% productivity, | Rare, Expedition bonus: +25 medicine |
| Angelic Anthrax Vaccine | +40% productivity | Epic, Expedition bonus: +35 medicine |
| Rodrigo the Ranchero | -80% maintenance cost, Occasionally produces Beef | Epic, Expedition bonus: +40 crafting +20 navigation |
| Mark van der Mark, Breeder of Shepherd Dogs | +100% productivity, +100% additional modules, Occasionally produces Alpaca wool | Legendary, Expedition bonus: +30 diplomacy, +50 hunting |
Trade Union items for the Red Pepper Farm
Here are some of the items to improve the Red Pepper Farm.
| Item name | Effect | Rarity/Notes |
|---|---|---|
| Cropper | +10% productivity | Common, Expedition bonus: +10 crafting |
| Red Pepper Seeds | -15% productivity, Red Pepper fertility provided | Uncommon |
| Vegetable Grower | -50% maintenance costs | Uncommon, Expedition bonus: +20 crafting |
| Expert Planter | +50% productivity, +25% extra modules | Rare, Expedition bonus: +30 crafting |
| Alexander Hancock | +80% productivity, +35% extra modules, Occasionally produces potatoes | Epic, Expedition bonus: +25 faith, +20 medicine |
| Hybrid Red Pepper Seeds | +25% productivity, Red Pepper Fertility provided | Epic |
| Medal-winning Producer | +40% productivity, Occasionally produces Champagne | Epic, Expedition bonus: +40 crafting, +20 medicine |
| Cosmo Castelli, Agronomic Trailblazer | +70% productivity, -80% workforce needed, +55% extra modules | Legendary, Expedition bonus: +50 crafting, +30 diplomacy |
Trade Union items for the Artisanal Kitchen
Here are some of the items that can be used for the Artisanal Kitchen.
| Item name | Effect | Rarity/Notes |
|---|---|---|
| Mixer | -20% maintenance costs | Common, Expedition bonus: +5 medicine |
| Pantry Maid | +20% productivity | Uncommon, Expedition bonus: +10 crafting |
| Potager | -40% workforce needed | Uncommon, Expedition bonus: +10 medicine |
| Cast Iron Stove | +30% productivity, -20% chance of fire | Rare |
| Recipe Archivist | +30% productivity, Uses pigs instead of beef | Rare, Expedition bonus: +15 crafting, +15 medicine |
| Elmer’s Electric Oven | +40% productivity, -25% workforce needed, -30% chance of fire | Epic |
| Tatiana the Taste Tester | +40% productivity, Uses Workers instead of Artisans | Epic, Expedition bonus: +20 crafting, +20 medicine |
Trade Union items for the Cannery
Here are some of the items that can improve the Cannery.
| Item name | Effect | Rarity/Notes |
|---|---|---|
| Canner | -20% workforce needed | Common, Expedition bonus: +5 crafting |
| Iron Oven | +20% productivity, +10% maintenance costs, -10% chance of fire | Uncommon |
| Planer | +30% productivity, +10% maintenance costs | Uncommon, Expedition bonus: +10 crafting |
| Helical Planer | +35% productivity | Rare, +15 crafting |
| Pastry Chef | +30% productivity, Uses Workers instead of Artisans | Rare, Expedition bonus: +15 crafting, +15 Force |
| “The Cutting Edge” | +40% productivity, -50% workforce needed | Epic, Expedition bonus: +20 crafting |
| Chef Michel | Uses pigs instead of Goulash, Occasionally produces Sausages | Epic, Expedition bonus: +20 crafting, +20 force |
| Mrs Mayson, The Very Good Housekeeper | +50% productivity, Uses flour instead of Iron, Occasionally produces Tortillas | Legendary, Expedition bonus: +25 crafting, +25 diplomacy, +25 faith |
Using electricity
Iron mine

The Iron Mine’s production will double once it receives electricity. As soon as you connect the mine to a Power Plant’s radius, its output increases immediately, allowing you to gather iron ore much faster.
Cattle Farm

Unlike crop farms electricity does double the Cattle farms productivity. By introducing electricity to all aspects of the Canned food production chain you can increase productivity and decrease the workforce needed.
Red Pepper Farm

As this is a crop farm it does not use electricity. So, this means that if you electrify the rest of the chain you will need to increase the number of Red Pepper Farms you have.
Artisanal Kitchen

By introducing electricity to the Artisanal Kitchen you can double the production rate.
Cannery

When the Cannery receives electricity, its productivity experiences a major boost. As soon as the building falls within a power plant’s radius, its output doubles, allowing it to convert Goulash and Iron into Canned food at twice the normal speed.
As a result, your entire production of Canned Food in Anno 1800 becomes far more efficient, since the Canned Food can keep up with the increased output from powered Cattle Farm and Artisanal Kitchen. This improvement also means you may need fewer Canneries overall, which in turn frees up valuable space on your island.
Because of this significant increase in efficiency, powering your Cannery is one of the best upgrades you can make once electricity becomes available.