How to create the Cigar production chain in Anno 1800

This is the Cigar production chain in Anno 1800. It is used for the production of Cigars that are made from Tobacco in the Tobacco Plantation that is obtained from the New World and Wood Veneers that is produced in the Marquetry Workshop. These two items are then sent to the Cigar Factory for the production of Cigars. The Cigar Factory can only be built in the New World. So you will have to transport your Cigars back to the Old World if your population requires them.

What is produced

These are Cigars in Anno 1800. Cigars are a core item when you get to the later stages of the game. To get Cigars you will first need to get to the Obreros level in the New World. This means that you will have to get to Artisans level before you can go on an expedition to the New World. Cigars are a basic need of Investors and a luxury need of Obreros and Artsitas. When taking Cigars ion expeditions they will give you if bonus points to Diplomacy and also 40 bonus points to Morale per 50 tons taken.


Buildings in this chain

This is quite a simple layout and contains four different buildings to complete the production chain. The first building that you get in the chain is the Lumberjacks hut. The Lumberjacks hut will produce the Wood that needs to go to the Marquetry Workshop for the production of Wood Veneers. These Wood veneers will then go to the Cigar Factory, The second side of this production chain contains the Tobacco Plantations that the Cigar Factory needs.

BuildingNo. neededCost per buildingTotal cost
Lumberjack hut1$100 Credits
-10 Maintenance
5 Farmers
$100 Credits
-10 Maintenance
5 Farmers
Marquetry Workshop4$22000 Credits
10 Timber
20 Bricks
16 Steel Beams
15 Windows
15 Reinforced Concrete
-750 Maintenance
150 Engineers
$88000 Credits
40 Timber
80 Bricks
64 Steel Beams
60 Windows
60 Reinforced Concrete
-3000 Maintenance
600 Engineers
Tobacco Plantation8$7000 Credits
10 Timber
-25 Maintenance
10 Jornaleros
$56000 Credits
80 Timber
-200 Maintenance
80 Jornaleros
Cigar Factory2$2500 Credits
10 Timber
20 Bricks
-250 Maintenance
175 Obreros
$5000 Credits
20 Timber
40 Bricks
-500 Maintenance
350 Obreros
Total$149100 Credits
140 Timber
120 Bricks
64 Steel Beams
60 Windows
60 Reinforced Concrete
-3720 Maintenance
5 Farmers
430 Jornaleros
600 Engineers

Lumberjack’s Hut

In this first section we will be describing the lumberjacks hut. The lumberjacks hut will plant and harvest trees into raw wood for you. The Lumberjack’s hut will start producing Wood much quicker if the area you place the building in already has trees. If you place where there are no trees you will have to wait for them to be planted first.

To build a Lumberjack hut, you will need:

  • $100 credits.
  • 2 timber planks.
  • a 3×3 tile space for the building, plus at least 205 tiles for the trees.

In addition to the construction costs, running a Lumberjack’s Hut also requires several ongoing resources:

  • 5 farmers.
  • $10 credits per minute for maintenance.

Once these conditions are met, the Lumberjack’s Hut will reliably produce four tons of wood every minute. As a result, you will have a steady supply for your production chains. Finally, this consistency helps keep your city growing without interruption.

Lumberjack huts details
  • Function: Harvests raw wood from nearby forested tiles.
  • Placement: Needs undeveloped, wooded tiles in its radius. If none exist, it will plant trees—but this takes time.
  • Production Rate: 1 ton of wood every 15 seconds (4 tons per minute).
  • Efficiency Tip: To keep the Lumberjack’s Hut at 100% productivity, make sure at least 205 of the 240 tiles in its radius stay free of roads or buildings. Next, ensure you have enough farmers to keep the hut staffed. As a result, both placement and workforce become key factors. Finally, by managing space and labour together, you can keep the hut running at maximum efficiency.

Marquetry Workshop

This is the Marquetry Workshop in Anno 1800. It is a production building and it becomes available when you get 750 Investors. The Marquetry Workshop can be placed on any island in the Old World or the New World. It is used for the production Wood Veneers from Wood.

To build the Marquetry Workshop you will need:

$22000 Credits
10 Timber
20 Bricks
16 Steel Beams
15 Windows
15 Reinforced Concrete

You will also need to following running costs:

-750 Maintenance
150 Engineers

When these conditions are met the Marquetry Workshop will produce one ton of Wood Veneers every minute.

  • Function: Converts Wood in to Wood Veneers
  • Production rate: Produces one ton per minute
  • Region: Old World and New World
  • Unlocks at: 750 Investors

Tobacco Plantation

This is the Tobacco Plantation that can only be placed in the New World. The Tobacco Plantation takes up a large amount of space and so you will need to find a large island to place them on or maybe over two islands depending on how many you will need. The Tobacco that is produced will then go to the Cigar Factory for the production of Cigars.

To build the Tobacco Plantation will cost you:

$7000 Credits
10 Timber

You will also need to cover the following running costs

-25 Maintenance
10 Jornaleros

  • Function: Farms Tobacco.
  • Production rate: 0.5 tons per minute.
  • Regions: New World
  • Unlocks at: 1000 Obreros

Cigar Factory

This is the Cigar Factory. It is used for the production of Cigars that are only produced in the New World. The Cigar Factory will take Wood Veneers from the Marquetry Workshop and Tobacco from the Tobacco Plantation. The Cigar Factory will take these two items and convert them into Cigars.

You will need the following to build this:

$2500 Credits
10 Timber
20 Bricks

You will also need the following running costs:


-250 Maintenance per minute
175 Obreros

  • Function: To create Cigars
  • Production rate: Two tons per minute
  • Regions: New World
  • Unlocks at:1000 Obreros

Technology Tree

This is the Tech Tree for the Cigar production chain. As we can see from the diagram below the production chain begins with a Lumberjacks hut. This will then lead into the Marquetry Workshop for the production of Wood Veneers. These Wood Veneers will then lead into the Cigar Factory. On the other side of the production chain the Tobacco Plantation will send Tobacco to the Cigar Factory.


Improving the productivity

Here we will look at the improvements that we can make to the Cigar production chain to improve it productivity and efficiency. Here we will look at what items we can add to the Trade union to improve the efficiency of the buildings in the chain.

Trade union items for the Lumberjack hut

This is a list of some of the best items for the Lumberjack hut:

Item nameEffectRarity/Notes
Industrial thresher+10% forest density,
+40% productivity
Uncommon
Expedition bonus –
+10 crafting
Druids sickle+30% productivity,
+20% forest density
Rare
Expedition bonus –
+15 crafting
Teutonic Technical Secateurs+40% productivity,
+30% forest density
Epic
Expedition bonus –
+20 crafting
Aldea the forest warden+3 attractivenessUncommon
Miss Rodriguez the conservationist+40% productivityEpic
Expedition bonus –
+40 crafting,
+20 hunting
Vincent Drag saw+50% productivityEpic
Expedition bonus –
+20 crafting
Ursula Green Guardian of the forest+50% productivity,
+10% forest density
Legendary
Expedition bonus –
+45 crafting,
+35 hunting,
+25 navigation

Trade union items for the Marquetry Workshop

This is a list of some of the best items for the Marquetry Workshop

Item nameEffectsRarity/Notes
Lector+10% ProductivityCommon
Expedition bonus –
+10 Crafting
Millstone+25% ProductivityUncommon
Tobacco Blender-30% Maintenance CostsUncommon
Expedition bonus –
+20 Crafting
Burrstone+35% Productivity
-25% Workforce
Rare
Cigar Afficionado+30% Productivity
-30% Workforce
Rare
Expedition bonus –
+30 Crafting
Lovelyman’s Grinding Machine+40% Productivity
-50% Workforce
Epic
Torcedor Lucia+40% Productivity
Replaced Input
Instead of  Wood Veneers,
the building processes  Timber.
Epic
Expedition bonus –
+40 Crafting
+10 Medicine
Victor Perfecto, Cigar Daddy7 Attractiveness
-100% Maintenance Costs
Substitute Workforce
Instead of its usual workforce, the building employs
Jornalero Workforce
Legendary
Expedition bonus –
+50 Crafting
+20 Hunting

Trade union items for the Tobacco Plantation

This is a list of some of the best items for the Tobacco Plantation

Item nameEffectRarity/Notes
Harvester+7% ProductivityCommon
Expedition bonus –
+10 Crafting
Lecter+10% ProductivityCommon
Expedition bonus –
+10 Crafting
Agriculturalist+12% ProductivityUncommon
Expedition bonus –
+20 Crafting
Furrow Plough+25% ProductivityUncommon
Soil Sampler+15% ProductivityUncommon
Tobacco Seeds-15% Productivity
Provides Tobacco Fertility
Uncommon
Wood Ash+30% Productivity
+15% No of Modules
Uncommon
Balance Plough+35% ProductivityRare
Chemical Fertiliser+50 Productivity
+25% No of Modules
Rare
Pedologist+15% Productivity
Extra Goods
Occasionally produces extra  Cocoa
Rare
Expedition bonus –
+30 Crafting
Quality Tobacco SeedsProvides Tobacco FertilityRare
Hybrid Tobacco Seeds+25% Productivity
Provides Tobacco Fertility
Epic
Miraculous Steel Plough+50% Productivity
-50% Maintenance Costs
-50% Workforce
Epic
Mrs. Brown the Cultivator+20% Productivity
Extra Goods
Occasionally produces extra Cocoa Cocoa
Occasionally produces extra Caoutchouc
Occasionally produces extra Cotton Cotton
Epic
Expedition bonus –
+40 Crafting
Patent Steel Seed Drill+40% Productivity
-50% Workforce
Epic
Superphosphate Fertiliser+70% Productivity
+35% No of Modules
Epic
Dr. Ali Al-Zahir, the Botanical Director+30% Productivity
+7 Attractiveness
Extra Goods
Occasionally produces extra  Red Peppers
Occasionally produces extra  Potatoes
Occasionally produces extra  Grapes
Occasionally produces extra  Grain
Occasionally produces extra  Hops
Legendary
Expedition bonus –
+50 Crafting

Trade union items for the Cigar Factory

This is a list of some of the best items for the Cigar Factory

Item nameEffectsRarity/Notes
Lector+10% ProductivityCommon
Expedition bonus –
+10 Crafting
Millstone+25% ProductivityUncommon
Tobacco Blender-30% Maintenance CostsUncommon
Expedition bonus –
+20 Crafting
Burrstone+35% Productivity
-25% Workforce
Rare
Cigar Afficionado+30% Productivity
-30% Workforce
Rare
Expedition bonus –
+30 Crafting
Lovelyman’s Grinding Machine+40% Productivity
-50% Workforce
Epic
Torcedor Lucia+40% Productivity
Replaced Input
Instead of  Wood Veneers,
the building processes  Timber.
Epic
Expedition bonus –
+40 Crafting
+10 Medicine
Victor Perfecto, Cigar Daddy7 Attractiveness
-100% Maintenance Costs
Substitute Workforce
Instead of its usual workforce, the building employs
Jornalero Workforce
Legendary
Expedition bonus –
+50 Crafting
+20 Hunting

Using Electricity

Lumberjacks hut

The Lumberjacks hut receives no bonus form Electricity.

Marquetry Workshop

When we add Electricity to the Marquetry Workshop this will double the output. This means that for this production chain it will mean that you can halve the amount of Marquetry Workshops you need.

Tobacco Plantation

The Tobacco Plantation receives no benefit when it is supplied with Electricity.

Cigar Factory

When adding Electricity to the Cigar Factory it means that the output of the Cigar Factory will double. This means that you can run the full production chain with only halve the amount of Cigar Factories that it requires.