These are Weapons in Anno 1800. Weapons are manufactured in the Weapons Factory. The Weapons Factory will take .67 tons per minute to create one ton of Weapons. This equates to one ton of Weapons every 90 seconds.
Who needs Weapons
Weapons are used for numerous tasks in Anno 1800, They are mainly used enabling harbour defence and also for building your early game combat ships. The harbour defence capabilities are placed in the harbour area of your islands. The early game combat ships that you will build will be built at the Sailing Shipyard.
Trading Weapons
In this section we will be looking at trading Weapons in Anno 1800
| Trading Type | Buying/Selling Rate | Where from |
|---|---|---|
| Passive Selling | $228 Credits per ton | Traders to your harbour |
| Passive Buying | $570 Credits per ton | Traders to your harbour |
| Active Selling | $912 Credits per ton | Sell to Isabel Sarmento |
| Active Buying | $570 Credits per ton | Buy from Jean La Fortune |
When we look at this table we can see that when a trader comes to your harbour and purchases Weapons from you they will pay you $228 Credits per ton. On the other hand when a trader comes to your harbour and sells you Weapons you will have to pay $570 Credits per ton. We can also see that their are options for active trading. You can sell Weapons to Isabel Sarmento for $912 Credits per ton. Or purchase them from Jean La Fortune for $570 Credits per ton.
How to set up trading
As we can see from the table above there are two options for trading Weapons. These are passive trading and also active trading. You will notice that there are two options for passive trading and also two options for active trading. Lets take a look at these options now.
Passive trading
Passive trading is where a trader comes to your Trade post and trades with you. To allow passive trading to work you will first have to set it up. The first thing that you will need to do is to select your Trade post on your island and you will be faced with a screen where you can select the item for trading. Once you have selected the item a new menu will open up that will show a screen showing a menu with a slider on it. Move this slider to set the minimum amount of stock to hold on this island. You will also notice that there are four buttons on this screen for the type of trade to do.
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These are the buttons that you will be faced with on the trade type menu. They are No Trade, Buy and Sell, Sell or Buy. You can select these depending on what you wish to do for trade at this island. Once you have set these up traders will then trade with your island.
Active trading
As we can see the bottom two options on this table are for active trading. Active trading is where you will manually trade with NPC’s islands. There are two ways to carry out manual trading. The first one is to select one of your ships and then select the harbour that you wish it to go to. When the ship arrives you can then select the Trade post that you wish to trade with. Once you do this you will be faced with this screen.

Here we can see that on the left is our ship and on the right is Sir Archibald Blake’s island. To trade here all you have to do is select the goods on the right hand side and they will then go to the bottom centre section buying. The cost will also be displayed at the bottom. When the goods have been selected you can then trade them on to your ship. You can then send the ship back to one of your islands and transfer the goods from your ship.
The next way to active trade is to set up a trade route. Lets take a look at this now. When setting up a trade route you will first need to select a ship that you wish to go on to the trade route. When you select the ship you will need to locate the button that is two arrows in a circle. This will then open up the trade screen where you can select the islands that you wish your ship to move between. Once you have selected these you will then move on to the screen to set up the trade.

As we can see from the screenshot above we will load fifty tons of Steel Beams on to the ship whenever the ship arrives at High Clarence Hall. The ship will then move to Osthoven to unload. The ship will continue on this trade route until you cancel it.
Taking on Expeditions
Many items in Anno 1800 can be taken on Expeditions and give you extra bonus for said Expeditions. Weapons can be taken on expeditions and will give you 15 bonus points to Naval Power and also 15 bonus pints to Morale per 50 tons taken.
How to make Weapons
These are Weapons that are made at the Weapons Factory. This is the Weapons Production Chain.

As you can see from the diagram above creating the Weapons Production Chain is quite a simple. It consists of a Coal Mine and a Iron mine. These will supply Coal and Iron to the Furnace. The Furnace that will produce Steel that will go to the Weapons Factory for the production of Weapons.



