How to create the Gramophone production chain in Anno 1800

This is the Gramophone production chain in Anno 1800. This is a complex production chain that will require numerous buildings to complete it. The starting point of this chain is a Lumberjacks hut that will produce Wood that will go directly to the Marquetry Workshop for the production of Wood veneers. Once made the Wood Veneers will then go to the Gramophone Factory. On the other side of the chain you will need to produce Brass in the Brass Smeltery for the Gramophone Factory. This is done by having a Copper Mine and a Zinc Mine. These mines will lead into the Brass Smeltery that will produce the Brass for the Gramophone Factory.


What is produced

These are Gramophones. They become available at the Investor level and are a Luxury need of Investors. Gramophones when taken on expeditions will give you 20 bonus points to Diplomacy and 20 bonus points to Morale per 50 tons taken.

Gramophones in Anno 1800

Buildings in this chain

In this section we will look at the different buildings in this chain. This is a complex production chain and will require a large amount of buildings for the production of Gramophones.

BuildingNo. neededCost per buildingTotal cost
Lumberjacks hut1$100 Credits
-10 Maintenance
5 Farmers
$100 Credits
-10 Maintenance
5 Farmers
Copper Mine2$5000 Credits
8 Timber
15 Bricks
12 Steel Beams
10 Windows
10 Reinforced Concrete
-250 Maintenance
25 Workers
$10000 Credits
16 Timber
30 Bricks
24 Steel Beams
20 Windows
20 Reinforced Concrete
-500 Maintenance
50 Workers
Zinc Mine2$5000 Credits
8 Timber
15 Bricks
12 Steel Beams
10 Windows
10 Reinforced Concrete
-250 Maintenance
25 Workers
$10000 Credits
16 Timber
30 Bricks
24 Steel Beams
20 Windows
20 Reinforced Concrete
-500 Maintenance
50 Workers
Marquetry Workshop4$22000 Credits
10 Timber
20 Bricks
16 Steel Beams
15 Windows
15 Reinforced Concrete
-750 Maintenance
150 Engineers
$88000 Credits
40 Timber
80 Bricks
64 Steel Beams
60 Windows
60 Reinforced Concrete
-3000 Maintenance
600 Engineers
Brass Smeltery4$17000 Credits
8 Timber
15 Bricks
12 Steel Beams
10 Windows
10 Reinforced Concrete
-250 Maintenance
25 Workers
-10 Attractiveness
$68000 Credits
32 Timber
60 Bricks
48 Steel Beams
40 Windows
40 Reinforced Concrete
-1000 Maintenance
100 Workers
-40 Attractiveness
Gramophone Factory4$60000 Credits
10 Timber
20 Bricks
16 Steel Beams
15 Windows
15 Reinforced Concrete
-1600 Maintenance
150 Engineers
$240000 Credits
40 Timber
80 Bricks
64 Steel Beams
60 Windows
60 Reinforced Concrete
-6400 Maintenance
600 Engineers
Total$416100 Credits
144 Timber
260 Bricks
224 Steel Beams
200 Windows
200 Reinforced Concrete
5 Farmers
200 Workers
1200 Engineers
-40 Attractiveness

Lumberjack’s Hut

In this first section we will be describing the lumberjacks hut. The lumberjacks hut will plant and harvest trees into raw wood for you. The Lumberjack’s hut will start producing Wood much quicker if the area you place the building in already has trees. If you place where there are no trees you will have to wait for them to be planted first.

To build a Lumberjack hut, you will need:

  • $100 credits.
  • 2 timber planks.
  • a 3×3 tile space for the building, plus at least 205 tiles for the trees.

In addition to the construction costs, running a Lumberjack’s Hut also requires several ongoing resources:

  • 5 farmers.
  • $10 credits per minute for maintenance.

Once these conditions are met, the Lumberjack’s Hut will reliably produce four tons of wood every minute. As a result, you will have a steady supply for your production chains. Finally, this consistency helps keep your city growing without interruption.

Lumberjack huts details
  • Function: Harvests raw wood from nearby forested tiles.
  • Placement: Needs undeveloped, wooded tiles in its radius. If none exist, it will plant trees—but this takes time.
  • Production Rate: 1 ton of wood every 15 seconds (4 tons per minute).
  • Efficiency Tip: To keep the Lumberjack’s Hut at 100% productivity, make sure at least 205 of the 240 tiles in its radius stay free of roads or buildings. Next, ensure you have enough farmers to keep the hut staffed. As a result, both placement and workforce become key factors. Finally, by managing space and labour together, you can keep the hut running at maximum efficiency.

Copper Mine

This is the Copper Mine. You will need to place down Copper Mines on top of Copper deposits. The Copper Mine is one of two mines that are required for the production of Brass. When dealing with the Copper Mine you will have to locate which island have Copper on them and then either build the extra factories on these islands or transport the Copper to another island.

To build the Copper Mine it will cost you:

  • $5000 Credits
  • Timber 8
  • Bricks 15
  • Steel Beams 12
  • Windows 10
  • Reinforced Concrete 10

In addition to these construction costs you will also need to account for the following:

  • 25 Workers
  • 250 Credits per minute in Maintenance

When working at 100% the Copper Mine will produce two tons of Copper per minute. This will enable your production chains to run at maximum efficiency.

Copper Mine details in Anno 1800
  • Function: To mine Copper
  • Placement: The Copper Mine can only be placed on islands that have Copper deposits available. You can only place the Copper Mine directly on top of these deposits.
  • Production Rate: Produces two tons of Copper per minute.

Zinc Mine

This is the Zinc Mine it is placed directly on top of Zinc deposits that are located on some of the islands in Anno 1800. The Zinc Mine is one of two mines that are required for the production of Brass. If you can it is best to place both of these mines on the same island if possible. This will limit the amount of transportation that you will need to do.

To build the Zinc Mine it will cost:

  • $5000 Credits
  • Timber 8
  • Bricks 15
  • Steel Beams 12
  • Windows 10
  • Reinforced Concrete 10

In addition to these construction costs you will also need to account for the following:

  • 25 Workers
  • 250 Credits per minute in Maintenance

When working at 100% the Zinc Mine will produce two tons of Zinc per minute. This will enable your production chains to run at maximum efficiency.

Zinc Mine details in Anno 1800
  • Function: To Mine Zinc.
  • Placement: Can only be placed on top of Zinc deposits. On an island with Zinc available.
  • Production rate: Will produce two tons of Zinc per minute.
  • Region: Old world only.
  • Unlocks at: 1 Engineer

Marquetry Workshop

This is the Marquetry Workshop in Anno 1800. It is a production building and it becomes available when you get 750 Investors. The Marquetry Workshop can be placed on any island in the Old World or the New World. It is used for the production Wood Veneers from Wood.

To build the Marquetry Workshop you will need:

$22000 Credits
10 Timber
20 Bricks
16 Steel Beams
15 Windows
15 Reinforced Concrete

You will also need to following running costs:

-750 Maintenance
150 Engineers

When these conditions are met the Marquetry Workshop will produce one ton of Wood Veneers every minute.

  • Function: Converts Wood in to Wood Veneers
  • Production rate: Produces one ton per minute
  • Region: Old World and New World
  • Unlocks at: 750 Investors

Brass Smeltery

This is the Brass Smeltery. It is used in Anno 1800 for the production of Brass. The Brass Smeltery can be placed on any island as their is no requirement for fertility or availability of items that it requires. It is best placed on to an island that has both Copper and Zinc as these are the items that it requires for the production of Brass. If these items are not available on the island then they will have to be transported there.

To build the Brass Smeltery it will cost you:

  • $17000 Credits
  • Timber 8
  • Bricks 15
  • Steel Beams 12
  • Windows 10
  • Reinforced Concrete 10

In addition to these costs you will also have to account for these running costs:

  • 25 Workers
  • -250 Credits per minute in maintenance
  • -10 Attractiveness

When these conditions are met the Brass Smeltery will produce ton of Brass every 60 seconds.

Brass Smeltery details in Anno 1800
  • Function: To turn Copper and Zinc into Brass
  • Placement: Can be placed anywhere
  • Production rate: One ton of Brass every 60 seconds
  • Regions: Old World
  • Unlocks at: 1 Engineer

Gramophone Factory

This is the Gramophone Factory in Anno 1800. It is used for the production of Gramophones. It will produce one ton of Gramophones per minute. The Gramophone Factory will require one ton of Brass from the Brass Smeltery and one ton of Wood Veneers from the Marquetry Workshop every minute for the production of Gramophones. You will need to ensure that you have the Gramophone Factory connected to Electricity.

To build the Gramophone Factory you will need:

$60000 Credits
10 Timber
20 Bricks
16 Steel Beams
15 Windows
15 Reinforced Concrete

You will also need the following running costs:


-1600 Maintenance
150 Engineers

Once these condition are met you will reliably be able to produce one ton of Gramophones per minute.

  • Function: Creates Gramophones
  • Production rate: On ton per minute
  • Limitations; Requires Electricity
  • Region: Old World
  • Unlocks at: 190 Investors

Tech Tree

This is the Tech Tree for the Gramophone production chain. As we can see the the Wood will lead into the Marquetry Workshop for the production of Wood Veneers. These will then go into the Gramophone Factory. On the other side of the Tech Tree we can see that we send the Copper from the Copper Mine and the Zinc from the Zinc Mine to the Brass Smeltery. Once Brass is produced this will then go to the Gramophone Factory for the production of Gramophones.


Layouts

Here we will be looking at the layout for the Gramophone production chain. This is a complex layout that requires numerous buildings for the production of Gramophones. As we can see the layout might have to be much more spread out than what we see her. For example the 4 Mines will have to be placed on to mine deposits. This layout will distribute straight form the mines in to the Brass Smeltery. The Brass will then go straight to the Gramophone Factory ready for the production of Gramophones. The Lumberjacks hut will then produce the Wood that will then go into the Marquetry Workshop. This will produce the Wood Veneers that are needed for the Gramophones production.

Simple Gramophone layout in Anno 1800

This layout will produce four tons of Gramophones per minute. This will supply 760 Investor residences or up to 38000 Investors.


Improving the productivity

Here we will look at how to improve the productivity of the Gramophone production chain. When you get to this level you will be able to use the Trade union. As you can see the layout is mainly the same as the layout above. We can see that the Trade unions have been placed close to the different sections of the chain. As we can see we can add items to any section of the production to improve that section or we can improve the whole of the production chain.

Simple Gramophone layout with Trade unions in Anno 1800

Lets now take a look at what items are available for each of the buildings in the chain.

Trade union items for Zinc and Copper Mines

Item nameEffetsRarity/Notes
Dynamite100% Productivity
+50% Explosion Chance
Duration:02:00:00
Destroyed after use
Common
Expedition bonus –
+3 Force
+2 Naval Power
Miner+20% ProductivityCommon
Expedition bonus –
+10 Crafting
Big Box of Dynamite+200% Productivity
+100% Explosion Chance
Duration:02:00:00
Destroyed after use
Uncommon
Expedition bonus –
+5 Force
+4 Naval Power
Freight Elevator+25% Productivity
-15% Maintenance Cost
+50% Explosion Chance
Uncommon
Ventilator-50% WorkforceUncommon
Expedition bonus –
+20 Crafting
First Rate Sapper+50% Productivity
-75% Workforce
Rare
Expedition bonus –
+30 Crafting
+10 Force
Mad Mary, Dynamite Enthusiast-35% Productivity
+50% Workforce Needed
+250% Maintenance Cost
+50% Chance of Illness
+50% Explosion Chance
New Input
The building now processes  Dynamite.
Extra Goods
Occasionally produces extra output
Rare
Expedition bonus –
+25 Crafting
+15 Force
Safety Elevator+35% Productivity
-25% Maintenance Cost
+30% Explosion Chance
Rare
Micaela the Mining Engineer-100% Maintenance Costs
-100% Workforce
Epic
Expedition bonus –
+40 Crafting
+20 Force
Simmons Electrifying Elevator+40% Productivity
-35% Maintenance Cost
Epic
Jörg von Malching, Augur of the Auric+70% Productivity
Extra Goods
Occasionally produces extra  Gold Ore
Occasionally produces extra  Oil
Legendary
Expedition bonus –
+50 Crafting
+30 Force

Trade union items for Brass Smeltery

This is a list of some of the best items for the Brass Smeltery

Item nameEffectsRarity/Notes
Calciner+40% Productivity
-3 Attractiveness
+50% Chance of fire
Uncommon
Coal Permit+25% Productivity
+20% Attractiveness
Uncommon
Night Pollution Bye-Law-10% Productivity
-40% Attractiveness
Uncommon
Heavy Coal Permit+40% Productivity
+40% Attractiveness
Rare
Night and Day Pollution By-Law-20% Productivity
-60% Attractiveness
Rare
Reverberatory Furnace+50% Productivity
-2 Attractiveness
+30% Chance of fire
Rare
Bechamel Converter+60% Productivity
-1 Attractiveness
-50% Workforce
Epic
Green’s Law to Postpone The Apocalypse-30% Productivity
-80% Attractiveness
Epic
Lord Footprint’s Gargantuan Smokestack Act+55% Productivity
+660% Attractiveness
Epic

Trade union items for the Lumberjack hut

This is a list of some of the best items for the Lumberjack hut:

Item nameEffectRarity/Notes
Industrial thresher+10% forest density,
+40% productivity
Uncommon
Expedition bonus –
+10 crafting
Druids sickle+30% productivity,
+20% forest density
Rare
Expedition bonus –
+15 crafting
Teutonic Technical Secateurs+40% productivity,
+30% forest density
Epic
Expedition bonus –
+20 crafting
Aldea the forest warden+3 attractivenessUncommon
Miss Rodriguez the conservationist+40% productivityEpic
Expedition bonus –
+40 crafting,
+20 hunting
Vincent Drag saw+50% productivityEpic
Expedition bonus –
+20 crafting
Ursula Green Guardian of the forest+50% productivity,
+10% forest density
Legendary
Expedition bonus –
+45 crafting,
+35 hunting,
+25 navigation

Trade union items for the Marquetry Workshop

This is a list of some of the best items for the Marquetry Workshop

Item nameEffectsRarity/Notes
Lector+10% ProductivityCommon
Expedition bonus –
+10 Crafting
Millstone+25% ProductivityUncommon
Tobacco Blender-30% Maintenance CostsUncommon
Expedition bonus –
+20 Crafting
Burrstone+35% Productivity
-25% Workforce
Rare
Cigar Afficionado+30% Productivity
-30% Workforce
Rare
Expedition bonus –
+30 Crafting
Lovelyman’s Grinding Machine+40% Productivity
-50% Workforce
Epic
Torcedor Lucia+40% Productivity
Replaced Input
Instead of  Wood Veneers,
the building processes  Timber.
Epic
Expedition bonus –
+40 Crafting
+10 Medicine
Victor Perfecto, Cigar Daddy7 Attractiveness
-100% Maintenance Costs
Substitute Workforce
Instead of its usual workforce, the building employs
Jornalero Workforce
Legendary
Expedition bonus –
+50 Crafting
+20 Hunting

Trade union items for the Gramophone Factory

This is a list of some of the best items for the Gramophone Factory

Item nameEffectsRarity/Notes
CarpenterExtra Goods
Occasionally produces extra  Wood
Common
Expedition bonus –
+15 Crafting
Technician-20% WorkforceCommon
Expedition bonus –
+10 Crafting
Beryl’s Fosterling+50% ProductivityUncommon
Expedition bonus –
+20 Craftng
Circular Saw+30% Productivity
+30% Chance of Fire
Uncommon
Expedition bonus –
+20 Crafting
Gramophonist-10% Maintenance Costs Uncommon
Expedition bonus –
+20 Crafting
Joiner+20% ProductivityUncommon
Expedition bonus –
+25 Crafting
Cabinet Maker+30% Productivity
-60% Workforce
Rare
Expedition bonus –
+35 Crafting
+10 Force
Circular Rip Saw+40% Productivity
+20% Chance of Fire
Rare
Expedition bonus –
+30 Crafting
Science WhizzExtra Goods
Occasionally produces extra  Filaments
Substitute Workforce
Instead of its usual workforce, the building
employs Worker Workforce.
Rare
Expedition bonus –
+30 Crafting
Harker’s Electric Treadle Lathe+50% Productivity
-25% Workforce
Epic
Expedition bonus –
+40 Crafting
Johan the Inventor+40% Productivity
Replaced Input
Instead of  Wood Veneers, the building
processes  Timber
Epic
Expedition bonus –
+40 Crafting
+20 Diplomacy
Master Craftsman Morris-80% Maintenance Costs
Extra Goods
Occasionally produces extra  Pearls
Epic
Expedition bonus –
+45 Crafting
+20 Force
Prof. Ram Devi, The Bundle of Energy+50% Productivity
Provides Electricity
Extra Goods
Occasionally produces extra  Pocket Watches
Occasionally produces extra  Glasses
Occasionally produces extra  Penny Farthings
Occasionally produces extra  Steam Carriages
Occasionally produces extra  Sewing Machines
Legendary
Expedition bonus –
+55 Crafting
+25 Diplomacy

Using Electricity

Zinc Mine

When adding Electricity to the Zinc Mine it will double the output of the Mine. This is key as this could potentially mean that you can run this production chain with one Zinc Mine instead of two.

Copper Mine

When we add Electricity to the Copper Mine it will double the output of the Mine. This is key as this could mean that you can run this production chain with only one Copper Mine in stead of Two.

Lumberjacks Hut

The Lumberjacks Hut does not benefit from Electricity.

Brass Smeltery

When we add Electricity to the Brass Smeltery it will double the output of the Mine. One of the benefits of this is that you could down on the amount of Brass Smelteries that you need to place.

Marquetry Workshop

When we add Electricity to the Marquetry Workshop it will double its output. This means that you could only need half the amount of Marquetry Workshops to place down.

Gramophone Factory

The Gramophone Factory requires Electricity to function so will automatically get 200% productivity.