How to produce Glasses in Anno 1800

These are Glasses in Anno 1800. Glasses are a mid-tier consume good used by multiple classes across the Old World and the New World. The Glasses production chain is a complex chain that contains many buildings to get the end product. The Spectacle factory requires two items for the production of Glasses. The first item that the Spectacle Factory requires is Glass, this is obtained from a Sand Mine and the a Glassmakers. The next item that the Spectacle Factory will require is Brass. Brass is produced in a Brass Smeltery from a Copper Mine, and a Zinc Mine. Once the Spectacle Factory receives these it can then start producing Glasses.


What is produced

This is the production chain for Glasses. Glasses are a basic need of both the Engineers and Investors. They are also a Luxury need of both the Elders and Obreros.

Glasses in Anno 1800

Buildings in this chain

Here we will look at what buildings are required for the production of Glasses. The items that the Spectacle Factory requires are Glass and Brass. The first item that the Spectacle Factory will require is Glass. To get Glass you will need a Sand Mine and also a Glassmakers. The next item that the Spectacle Factory needs is Brass. To get Brass you will need both a Copper Mine and a Zinc Mine. These will then need to go to the Brass Smeltery for the production of Brass. Once you have completed both of these items you can then produce Glasses.

BuildingNo. NeededCost per buildingTotal cost
Sand Mine1$2000 Credits
Timber 6
Bricks 5
$2000 Credits
Timber 6
Bricks 5
Glassmakers1$5400 Credits
Timber 6
Bricks 10
Steel Beams 8
$5400 Credits
Timber 6
Bricks 10
Steel beams 8
Copper Mine1$5000 Credits
Timber 8
Bricks 15
Steel Beams 12
Windows 10
Reinforced Concrete 10
$5000 Credits
Timber 8
Bricks 15
Steel Beams 12
Windows 10
Reinforced Concrete 10
Zinc Mine1$5000 Credits
Timber 8
Bricks 15
Steel Beams 12
Windows 10
Reinforced Concrete 10
$5000 Credits
Timber 8
Bricks 15
Steel beams 12
Windows 10
Reinforced Concrete 10
Brass Smeltery2$17000 Credits
Timber 8
Bricks 15
Steel Beams 12
Windows 10
Reinforced Concrete 10
$34000 Credits
Timber 16
Bricks 30
Steel beams 24
Windows 20
Reinforced Concrete 20
Spectacle Factory3$17000 Credits
Timber 8
Bricks 15
Steel Beams 12
Windows 10
Reinforced Concrete 10
$51000 Credits
Timber 24
Bricks 45
Steel Beams 36
Windows 30
Reinforced Concrete 30
Total$102400 Credits
Timber 68
Bricks 120
Steel Beams 92
Windows 70
Reinforced Concrete 70

Sand Mine

This production chain begins with a Sand Mine. The Sand Mine is placed in the Harbour area and can be placed in an Harbour area. becomes available at the Artisan level and you require 1 Artisan to unlock it. The Sand Mine is the First Factory in the Glasses Production Chain which you will need for the first item for the production of Glasses.

To build a Sand Mine it will cost you:

  • $2000 Credits
  • 6 Timber
  • 5 Bricks

In addition to the construction costs you will also need to account for the following ongoing costs:

  • 25 Workers
  • – $120 credits per minute in Maintenance

Once you have met these conditions the Sand Mine will then produce two tons of Sand per minute. So your Glassmakers will have a steady flow of Sand for the production of Glass.

Sand mine production in Anno 1800
  • Function: Harvests sand from the coastline.
  • Placement: Needs free coastline.
  • Production Rate: one ton of sand per minute.
  • Efficiency tip: To keep the Sand mine at 100% productivity ensure you have enough free coastline. Next, ensure you have enough Workers to work the mine.

Glassmakers

Glass in Anno 1800

The Glassmaker is the next step in the production of Glasses in Anno 1800, turning raw sand into glass. Glass is a crucial mid game material, and you’ll rely on it not only for Glasses, but also for items like windows, light bulbs, once you reach engineer level and several advanced industrial goods.

To begin with, the Glassmaker takes in sand from your Sand Mines and produces glass. As a result, it becomes the central link between your coastal extraction and your more advanced manufacturing buildings.

To build a Glassmaker you will need the following:

  • $5400 credits
  • 6 timber
  • 10 bricks
  • 8 steel beams
  • 4×4 free tile space.

As well as the above cost and materials you will also need the following ongoing items:

  • 100 Artisans
  • $100 credits per minute for maintenance.

Once these costs and materials are set the Glassmaker will reliably produce two tons of glass per minute. As a result, you will have a steady supply of glass for your Windows in Anno 1800.

Glassmaker details in Anno 1800
  • Function: To turn the harvested sand in to glass.
  • Placement: The glassmaker can be placed anywhere on your island, although ideally it should be placed near to the Sand Mine to cut down on transfer times.
  • Production Rate: Produces two tons of glass per minute.
  • Efficiency tip: To keep the Glassmaker at 100% you need to ensure you have a steady supply of sand and enough Artisans to work the factory.

Copper Mine

This is the Copper Mine. You will need to place down Copper Mines on top of Copper deposits. The Copper Mine is one of two mines that are required for the production of Brass. When dealing with the Copper Mine you will have to locate which island have Copper on them and then either build the extra factories on these islands or transport the Copper to another island.

To build the Copper Mine it will cost you:

  • $5000 Credits
  • Timber 8
  • Bricks 15
  • Steel Beams 12
  • Windows 10
  • Reinforced Concrete 10

In addition to these construction costs you will also need to account for the following:

  • 25 Workers
  • 250 Credits per minute in Maintenance

When working at 100% the Copper Mine will produce two tons of Copper per minute. This will enable your production chains to run at maximum efficiency.

Copper production details in Anno 1800
  • Function: To mine Copper
  • Placement: The Copper Mine can only be placed on islands that have Copper deposits available. You can only place the Copper Mine directly on top of these deposits.
  • Production Rate: Produces two tons of Copper per minute.

Zinc Mine

This is the Zinc Mine it is placed directly on top of Zinc deposits that are located on some of the islands in Anno 1800. The Zinc Mine is one of two mines that are required for the production of Brass. If you can it is best to place both of these mines on the same island if possible. This will limit the amount of transportation that you will need to do.

To build the Zinc Mine it will cost:

  • $5000 Credits
  • Timber 8
  • Bricks 15
  • Steel Beams 12
  • Windows 10
  • Reinforced Concrete 10

In addition to these construction costs you will also need to account for the following:

  • 25 Workers
  • 250 Credits per minute in Maintenance

When working at 100% the Zinc Mine will produce two tons of Zinc per minute. This will enable your production chains to run at maximum efficiency.

Zinc production details in Anno 1800
  • Function: To Mine Zinc.
  • Placement: Can only be placed on top of Zinc deposits. On an island with Zinc available.
  • Production rate: Will produce two tons of Zinc per minute.
  • Region: Old world only.
  • Unlocks at: 1 Engineer

Brass Smeltery

This is the Brass Smeltery. It is used in Anno 1800 for the production of Brass. The Brass Smeltery can be placed on any island as their is no requirement for fertility or availability of items that it requires. It is best placed on to an island that has both Copper and Zinc as these are the items that it requires for the production of Brass. If these items are not available on the island then they will have to be transported there.

To build the Brass Smeltery it will cost you:

  • $17000 Credits
  • Timber 8
  • Bricks 15
  • Steel Beams 12
  • Windows 10
  • Reinforced Concrete 10

In addition to these costs you will also have to account for these running costs:

  • 25 Workers
  • -250 Credits per minute in maintenance
  • -10 Attractiveness

When these conditions are met the Brass Smeltery will produce ton of Brass every 60 seconds.

Brass production details in Anno 1800
  • Function: To turn Copper and Zinc into Brass
  • Placement: Can be placed anywhere
  • Production rate: One ton of Brass every 60 seconds
  • Regions: Old World
  • Unlocks at: 1 Engineer

Spectacle Factory

This is the Spectacle factory in Anno 1800. It is used for the production of Glasses and requires both Glass and Brass to produce these. This factory can be placed on any island but is best if it is placed on an island that has both Glass making and Brass making facilities. If Glass or Brass is not available on the island then it will have to be transported their for the Spectacle Factory to produce them.

To build the Spectacle Factory it will cost you:

  • $17000 Credits
  • Timber 8
  • Bricks 15
  • Steel Beams 12
  • Windows 10
  • Reinforced Concrete 10

In addition to these costs you will also have to account for these running costs:

  • 100 Engineers
  • -1000Credits per minute in maintenance
Glasses production details in Anno 1800
  • Function: To turn Glass and Brass into Glasses
  • Placement: Can be placed on any island
  • Production rate: Takes 90 seconds to produce one ton of Glasses
  • Regions: Old World
  • Unlocks at: 1 Engineer

Tech tree

This is the Tech tree for the production of Glasses in Anno 1800. This is a complex tech tree for this layout as the final product requires two items instead of one which we see quite often This Tech tree will show a complete layout for the Spectacle factory

Tech Tree for Glasses in Anno 1800

Layout

In this layout we can see that it is quite a complicated layout. We can see that we have placed down Warehouses quite close to the individual sections. The individual sections that we are discussing is the Glass production. This mini section which consists of a Sand Mine and Glassmakers. When the Glass is made it will go straight into your inventory by way of the Warehouse. We also have the mines that are required. These are a Copper Mine and a Zinc Mine, and once again they will enter into your inventory via the Warehouse located close by. The last mini section is the final stage of production. This contains the Brass Smelteries and the Spectacle Factories. Once again we can see the Warehouse close by, this time it work to both send the Glass, Zinc and Copper out to the correct factories and also to accept the finished Glasses back into your inventory.

Simple Glasses production chain in Anno 1800

Improving productivity

For improvements for this layout we will first look at the use of Trade unions. Trade unions can be used for many things in Anno 1800. They can boost productivity and efficiency for buildings that are in their influence range. Lets now take a look at a layout that contains Trade unions to increase the productivity of these buildings.

Glasses production chain in Anno 1800

Here we can see the layout that incorporates the Trade unions for improving the buildings that are in its influence range. Lets take a look at these items now.

Trade union items for the Sand Mine

These are some of the best items for the Sand Mine

Item nameEffectRarity/Notes
Driller+10% ProductivityCommon
Expedition bonus –
+5 Crafting
+5 Force
Dredger-100% WorkforceUncommon
Expedition bonus –
+10 Crafting
+10 Force
Drill+25% Productivity
+25% Maintenance costs
Uncommon
Expedition bonus –
+15 Crafting
Mechanical Drill+35% Productivity
+15% Maintenance cost
Rare
Expedition bonus –
+25 Crafting
Quarry Foreman+30% Productivity
-50% Maintenance cost
Rare
Expedition bonus –
+15 Crafting
+15 Force
Fine Handheld Power Auger+40% Productivity
-20% Workforce
Epic
Expedition bonus –
+35 Crafting
Grigor the GeologistExtra Goods
Occasionally produces extra  Pearls
Provides electricity
Epic
Expedition bonus –
+20 Crafting
+20 Force
Steven MacLeod, Geological Surveyor+50% Productivity
Extra Goods
Occasionally produces extra  Pearls
Occasionally produces extra  Gold Ore
Legendary
Expedition bonus –
+25 Crafting
+25 Diplomacy
+25 Force

Trade union items for Glassmakers

These are some of the best items for the Glassmakers

Item nameEffectsRarity/Notes
Glass Blower+30% Productivity
+30% Chance of fire
Uncommon
Expedition bonus –
+10 Crafting
Mechanised Glass Blower+35% ProductivityRare
Expedition bonus –
+15 Crafting
Oriel’s Automatic Blowing Machine+40% Productivity
-30% Chance of fire
Epic
Expedition bonus –
+20 Crafting

Trade union items for Zinc and Copper Mines

Item nameEffetsRarity/Notes
Dynamite100% Productivity
+50% Explosion Chance
Duration:02:00:00
Destroyed after use
Common
Expedition bonus –
+3 Force
+2 Naval Power
Miner+20% ProductivityCommon
Expedition bonus –
+10 Crafting
Big Box of Dynamite+200% Productivity
+100% Explosion Chance
Duration:02:00:00
Destroyed after use
Uncommon
Expedition bonus –
+5 Force
+4 Naval Power
Freight Elevator+25% Productivity
-15% Maintenance Cost
+50% Explosion Chance
Uncommon
Ventilator-50% WorkforceUncommon
Expedition bonus –
+20 Crafting
First Rate Sapper+50% Productivity
-75% Workforce
Rare
Expedition bonus –
+30 Crafting
+10 Force
Mad Mary, Dynamite Enthusiast-35% Productivity
+50% Workforce Needed
+250% Maintenance Cost
+50% Chance of Illness
+50% Explosion Chance
New Input
The building now processes  Dynamite.
Extra Goods
Occasionally produces extra output
Rare
Expedition bonus –
+25 Crafting
+15 Force
Safety Elevator+35% Productivity
-25% Maintenance Cost
+30% Explosion Chance
Rare
Micaela the Mining Engineer-100% Maintenance Costs
-100% Workforce
Epic
Expedition bonus –
+40 Crafting
+20 Force
Simmons Electrifying Elevator+40% Productivity
-35% Maintenance Cost
Epic
Jörg von Malching, Augur of the Auric+70% Productivity
Extra Goods
Occasionally produces extra  Gold Ore
Occasionally produces extra  Oil
Legendary
Expedition bonus –
+50 Crafting
+30 Force

Trade union items for Brass Smeltery

These are some of the best items for the Brass Smeltery

Item nameEffectsRarity/Notes
Calciner+40% Productivity
-3 Attractiveness
+50% Chance of fire
Uncommon
Coal Permit+25% Productivity
+20% Attractiveness
Uncommon
Night Pollution Bye-Law-10% Productivity
-40% Attractiveness
Uncommon
Heavy Coal Permit+40% Productivity
+40% Attractiveness
Rare
Night and Day Pollution By-Law-20% Productivity
-60% Attractiveness
Rare
Reverberatory Furnace+50% Productivity
-2 Attractiveness
+30% Chance of fire
Rare
Bechamel Converter+60% Productivity
-1 Attractiveness
-50% Workforce
Epic
Green’s Law to Postpone The Apocalypse-30% Productivity
-80% Attractiveness
Epic
Lord Footprint’s Gargantuan Smokestack Act+55% Productivity
+660% Attractiveness
Epic

Trade union items for Spectacle Factory

These are some of the best items for the Spectacle Factory

Item nameEffectsRarity/Notes
Spectacle Maker-10% Maintenance costsCommon
Expedition bonus –
+10 Crafting
Magnifying Glasses+25 ProductivityUncommon
Expedition bonus –
+10 Crafting
Optician-20% WorkforceUncommon
Expedition bonus –
+20 Crafting
Lens Designer+30% Productivity
+3 Attractiveness
Rare
Expedition bonus –
+30 Crafting
+10 Medicine
Magnifying Glass+40% Productivity
Extra Goods
Occasionally produces extra  Glass
Rare
Expedition bonus –
+15 Crafting
Optometrist Otto+40% Productivity
Extra Goods
Occasionally produces extra  Glass
Epic
Expedition bonus –
+40 Crafting
+20 Medicine
The Watchmaker’s Loupe+40% Productivity
-10% Maintenance costs
Epic
Expedition bonus –
+20 Crafting
Gerhard Fuchs, of the Patent Eyeglass+50% Productivity
Extra Goods
Occasionally produces extra  Pocket Watches
Replaced Input
Instead of  Brass, the building processes  Wood.
Legendary
Expedition bonus –
+50 Crafting
+30 Medicine

Using Electricity

Sand Mine

This is the Sand Mine. When adding Electricity to the Sand Mine it will double the output There fore it is an excellent addition to the Sand Mine.

Glassmakers

Here is the Glassmakers. When adding Electricity to the Glassmakers it will double the output. This makes Electricity an excellent addition to the Glassmakers.

Zinc Mine

This is the Zinc Mine it will massively benefit from the addition of Electricity, When added the Zinc mine output will double.

Copper Mine

This is the Copper Mine. Like the Zinc Mine the Copper Mine‘s output will double.

Brass Smeltery

Adding Electricity to the Brass Smeltery will double it output.

Spectacle Factory

The Spectacle Factories output will double when Electricityhttps://www.anno1800empirebuilder.com/how-to-produce-electricity-in-anno-1800/ is added.