Sewing Machines in Anno 1800

These are Sewing Machines in Anno 1800. Sewing Machines are a Consumer good that are used by 4 different population classes. Sewing Machines are produced at the Sewing Machine Factory that becomes available at the Artisan level in Anno 1800. Sewing Machines are produced from Wood and Steel. The Sewing Machine Factory will produce two tons of Sewing Machines per minute.


Who needs Sewing Machines

Sewing Machines are used by a number of Classes in Anno 1800.They are a basic need of Artisans, Engineers, Obreros and Artistas. They are also a Lifestyle need of Elders.

Here we will look at what income Sewing Machines can bring in when distributed around your population. We will also take a look at what increases to your population that Sewing Machines will bring.

TierExtra to residenceIncome
Artisans2 extra to Residences+15/+13.5/+12
Engineers6 extra to Residences+40/+36/+32
Obreeros2 extra to Residences+6.25/+5.625/+5
Artistas5 extra to Residences+20/+18/+16

As we can see from the income column in the table. These values are different because their are three different levels that you can select at the start of the game.


Trading Sewing Machines

In this section we will be looking at Trading Sewing Machines in Anno 1800 .

Trade TypeBuying/Selling RateWheer from
Passive Selling$230 Credits per tonTraders to your harbour
Passive Buying$576 Credits per tonTraders to your harbour
Active Buying$576 Credits per tonSir Archibald Blake

When we look at this table we can see that when a trader comes to your harbour and purchases Sewing Machines from you they will pay you $230 Credits per ton. On the other hand when a trader comes to your harbour and sells you Sewing Machines you will have to pay $576 Credits per ton. As you can see from the last row of this table there is also an option for active buying. This means that you can directly purchase Sewing Machines from Sir Archibald Blake. To buy these will cost you $576 Credits per ton.

How to set up trading

As we can see from the table above there are two options for trading Wood. These are passive trading and also active trading. You will notice that there are two options for passive trading and also one option for active trading. Lets take a look at these options now.

Passive trading

Passive trading is where a trader comes to your Trade post and trades with you. To allow passive trading to work you will first have to set it up. The first thing that you will need to do is to select your Trade post on your island and you will be faced with a screen where you can select the item for trading. Once you have selected the item a new menu will open up that will show a screen showing a menu with a slider on it. Move this slider to set the minimum amount of stock to hold on this island. You will also notice that there are four buttons on this screen for the type of trade to do.

These are the buttons that you will be faced with on the trade type menu. They are No Trade, Buy and Sell, Sell or Buy. You can select these depending on what you wish to do for trade at this island. Once you have set these up traders will then trade with your island.

Active trading

As we can see the bottom two options on this table are for active trading. Active trading is where you will manually trade with NPC’s islands. There are two ways to carry out a manual trading. The first one is to select one of your ships and then select the harbour that you wish it to go to. When the ship arrives you can then select the Trade post that you wish to trade with. Once you do this you will be faced with this screen.

Here we can see that on the left is our ship and on the right is Sir Archibald Blake’s island. To trade here all you have to do is select the goods on the right hand side and they will then go to the bottom centre section buying. The cost will also be displayed at the bottom. When the goods have been selected you can then trade them on to your ship. You can then send the ship back to one of your islands and transfer the goods from your ship.

The next way to active trade is to set up a trade route. Lets take a look at this now. When setting up a trade route you will first need to select a ship that you wish to go on to the trade route. When you select the ship you will need to locate the button that is two arrows in a circle. This will then open up the trade screen where you can select the islands that you wish your ship to move between. Once you have selected these you will then move on to the screen to set up the trade.

As we can see from the screenshot above we will load fifty tons of Steel Beams on to the ship whenever the ship arrives at High Clarence Hal. The ship will then move to Osthoven to unload. The ship will continue on this trade route until you cancel it.


Taking Sewing Machines on expeditions

Their are many items in Anno 180 that can be taken on expeditions. Sewing Machines are a great addition for you to take on expeditions. When you take Sewing Machines on an expedition they will give you 30 bonus points to Crafting skill and 30 bonus points to Morale for every 50 tons taken.


How to make Sewing Machines

Sewing Machines

This is the Sewing Machine Production Chain in Anno 1800

Sewing Machine production in Anno 1800

This is the Sewing Machines layout in Anno 1800. As you can see from the start of this layout, you will quire both a Coal Mine and an Iron Mine. The Coal and the Iron Ore will then proceed to the Furnace for the production of Steel. This Steel will then go to the Sewing Machine Factory. The Sewing Machine Factory will also require Wood from the Lumberjacks Hut. This layout will produce four tons of Sewing Machines per minute.