This is the Fur Dealer. It used for the production of Fur Coats in Anno 1800.

To build
- Credits -$2000
- Timber 6
- Bricks 10
- Steel beams 8
- Windows 5
Details
- Unlocks at 900 Artisans
- Area 4×6
- Region Old World
- Maintenance -$500
- Workforce 200 Artisans
Description
This is the Fur Dealer, it produces Fur Coats in Anno 1800. It is used for the Fur Coats production chain. This building sits at the end of the Fur coats production chain. The Fur Dealer will need to have both Fur from the Hunting Cabin and Cotton Fabric from the Cotton Mill. This process will then produce Fur Coats in Anno 1800, which you can distribute across your islands.
In addition, the Fur Dealer completes one ton of Fur Coats every 30 seconds, giving you a steady output once the chain is running. However, it’s important to remember that the Cotton Fabric must be shipped from the New World to support Fur Coat production in the Old World. As a result, planning your trade routes and supply lines becomes essential for keeping your Fur Dealers fully stocked.
What is produced
These are Fur Coats in Anno 1800. They are used as a basic need of Artisans and Engineers in the Old World. One ton of Fur Coats will provide for 75 Artisan residences or up to 2250 Artisans.
One ton will also provide for 37.5 Engineer residences, or up to 1,500 Engineers. In addition, when you take Fur Coats on expeditions, they provide 20 Hunting and 20 Morale for every 50 tons you bring. As a result, Fur Coats offer both strong population support and valuable expedition bonuses.

Improvements
In this section we will be looking at what improvements we can add to the Fur Dealers to improve its productivity and efficiency. The first thing that we can look at is the placement of the Fur Dealers. This can significantly improve efficiency, as the goods going into the Fur Dealers often have farther to travel than in most other production chains.
In particular, the Cotton Fabric must come from the New World, which adds a considerable amount of transport time. As a result, planning your routes and positioning your buildings carefully becomes essential for keeping production running smoothly. We can also add items to the Trade Union that can improve the Fur Dealers. Finally we will see what happens when we add Electricity to the Fur Dealers.
Placement
In this section we will be looking at the placement of the Fur Dealers. The Fur Dealers will require two inputs to produce Fur Coats in Anno 1800. The first thing that they will require is Cotton Fabric. Cotton Fabric can only be got from the Cotton Mill in the New World.
As we can see here from the very simple placement of the Fur Dealers is that their is a Trade Post placed down as well. This will enable ships to arrive from the New World and deposit the Cotton Fabric in to the Trade Post. This is then taken to the Fur Dealers. The Fur Dealers will also receive Furs from the Hunting Cabin. The Fur Coats will then be transported back to the Trade Post, and from there they’ll be placed into your inventory for distribution across your islands. In addition, you can choose to trade any surplus Fur Coats, giving you another way to support your economy.

Trade Union
Here we will look at what items can be added to the Trade Union that can improve the productivity and efficiency of the Fur Dealers. These items can be obtained by using the Research institute, trading with NPC’s, expedition rewards and from the Worlds fair.
| Item name | Effects | Rarity/Notes |
|---|---|---|
| Tanner | Productivity: +10% | Common, Expedition bonus – +5 Crafting |
| Dressmaker | Maintenance Cost: -20% | Uncommon, Expedition bonus – +15 Crafting |
| Mechanical loom | Productivity: +25% | Uncommon, Expedition bonus – +10 Crafting |
| Costume designer | Instead of Cotton Fabric, the building processes Wool. Substitute Workforce, Instead of its usual workforce, the building employs Worker Workforce. | Rare, Expedition bonus – +25 Crafting, +15 Faith |
| Power loom | Productivity: +35% | Rare, Expedition bonus – +15 Crafting |
| Lily the Fashion designer | Extra Goods, Occasionally produces extra Ponchos, Workforce Needed: -40% | Epic, Expedition bonus – +35 Crafting, +25 Medicine |
| Master craftsman Franke | Productivity: +40%, Occasionally produces extra Ponchos, Occasionally produces extra Work Clothes, Occasionally produces extra Bowler Hats, Replaced Input, Instead of Furs and Cotton Fabric, the building processes Iron and Wool. | Epic, Expedition bonus – +45 Crafting, +25 Navigation |
| The Hopedale loom | Productivity: +40%, Workforce Needed: -25% | Epic, Expedition bonus – +20 Crafting |
| Lady Jane Smythe, Queen of Haute Couture | Productivity: +50%, Extra Goods, Occasionally produces extra Ponchos, Occasionally produces extra Bowler Hats, Attractiveness: +8 | Legendary, Expedition bonus – +45 Crafting, +25 Diplomacy |
Electricity
When you add electricity to the Fur Dealer, its output immediately doubles. However, this boost also means you must double the input of both Cotton Fabric and Furs to keep production running smoothly. As a result, planning your supply chain becomes even more important once electricity is introduced.
Layouts
In this section we will be looking at some of the layouts that you can do for the Fur Dealer. When dealing with layouts for the Fur Dealer it is important that we either place it close to a Trade Post or by a Warehouse as this is the only way it can receive Cotton Fabric. Lets take a look at some of these layouts.
Option 1
“In this layout, the Fur Dealers are placed close to the Trade Post so they can receive the goods they need without delay. In addition, keeping them nearby reduces transport time and helps the entire production chain run more efficiently. The goods that it needs to receive is the Fur form the Hunting Cabin and also the Cotton Fabric from the Cotton Mill in the New World. This is a very basic layout that will produce one ton of Fur coats every 30 seconds.

This is a very simple layout that produces two tons of Fur Coats per minute. In addition, this setup can supply 75 Artisan residences, or up to 2,250 Artisans. Furthermore, it can support 37.5 Engineer residences, providing for up to 1,500 Engineers.
Option 2
In this layout we will doubling the output of the Fur Dealers. We will be placing four Hunting Cabins that will give a combined output of four tons of Furs per minute. The next thing that we will do is place down a Warehouse in the middle of the Hunting Cabins so the Furs enter your inventory quicker.
This is ideal, as this mini layout can be placed anywhere on the island, and the Furs will still reach the Fur Dealers without delay. In addition, its flexibility makes it easy to fit into almost any settlement design. Next we can see that we have placed down two Fur Dealers that can produce four Fur Coats per minute from the Furs that are provided.
We have also placed a Warehouse next to the Fur Dealer, this is so that they can receive the items that are required in a timely fashion. We can also see that we have placed down a Trading Post. This serves two purposes in that we can have the Cotton Fabric delivered from the New World and also to transport the finished Fur Coats around your islands.

This layout will produce four tons of Fur Coats per minute. In addition, it can supply 150 Artisan residences, or up to 4,500 Artisans. Furthermore, it can support 75 Engineer residences, providing for up to 3,000 Engineers.