How to produce Light Bulbs in Anno 1800

This is the Light Bulb Factory in Anno 1800. To begin producing Light Bulbs you will have to start with two Mines. These mines are the Coal Mine which goes on to the Filament Factory for the production of Filaments. The next mine is the Sand Mine which will go to the Glassmakers for the production of Glass. Once you have created both the Filaments and the Glass these then need to go to the Light Bulb Factory.


What is produced

In this production chain you will be producing Light Bulbs. Light Bulbs are a consumer good becomes available at the Engineer level. They are a basic need of of both Engineers and Investors and a Lifestyle need of Artistas. Light Bulbs can be taken on expeditions and will give you 5 bonus points to Faith and also 5 bonus points to Morale per 50 tons taken.

Light Bulb in Anno 1800

Buildings in this chain

In this section we will look at what buildings make up the Light Bulb production chain. The first steps in this chain are two mines which are the Coal Mine which will supply Coal to the Filament Factory and the Sand Mine which will supply the Glassmakers. With these two factories running the final factory in the chain which is the Light Bulb Factory can be supplied.

BuildingNo. neededCost per buildingTotal cost
Coal Mine1$600 Credits
4 Timber
5 Bricks
-$50 Maintenance
50 Workers
$600 Credits
4 Timber
5 Bricks
-$50 Maintenance
50 Workers
Sand Mine2$2000 Credits
6 Timber
5 Bricks
-$120 Maintenance
25 Workers
$4000 Credits
12 Timber
10 Bricks
-$240 Maintenance
50 Workers
Filament Factory4$30000 Credits
8 Timber
15 Bricks
12 Steel Beams
10 Windows
10 Reinforced Concrete
-$1000 Maintenance
150 Engineers
$120000 Credits
32 Timber
50 Bricks
48 Steel Beams
40 Windows
40 Reinforced Concrete
-$4000 Maintenance
600 Engineers
Glassmakers2$5400 Credits
6 Timber
10 Bricks
8 Steel Beams
-$100 Maintenance
100 Artisans
$10800 Credits
12 Timber
20 Bricks
16 Steel Beams
-$200 Maintenance
200 Artisans
Light Bub Factory4$45000 Credits
8 Timber
15 Bricks
12 Steel Beams
10 Windows
10 Reinforced Concrete
-$1000 Maintenance
150 Engineers
$180000 Credits
32 Timber
60 Bricks
48 Steel Beams
40 Windows
40 Reinforced Concrete
-$4000 Maintenance
600 Engineers
Total$315400 Credits
92 Timber
145 Bricks
112 Steel Beams
80 Windows
80 Reinforced Concrete
-$8490 Maintenance
100 Workers
200 Artisans
1200 Engineers

Coal Mine

Like the Iron Mine, the Coal Mine can only be built in specific areas of the map. To find the right spot, start by checking which mining sites are designated for coal. Once you’ve located a coal deposit, try to place your Coal Mine as close as possible to your Iron Mine, since this setup creates a more efficient production chain. In addition, remember that the Coal Mine only becomes available once you reach 250 Artisans, so it’s important to plan your progression with this milestone in mind.

To build the Coal mine, you will need the following:

  • $600 credits
  • 4 timber
  • 5 bricks
  • Coal deposit on the island

You will also need the following ongoing costs:

  • 50 workers
  • $50 credits per minute for maintenance

Once these conditions are met, the mine will continuously produce four tons of coal per minute. As a result, you’ll have a steady and reliable supply to keep your Filament Factory.

Coal Mine details in Anno 1800
  • Function : mines coal.
  • Limitation : can only be placed on coal deposits.
  • Unlocks : unlocks at 250 Artisans.
  • Depletion : coal mines do not deplete over time.
  • Region : available in the Old World and Cape Trelawney

Sand Mine

This production chain begins with a Sand Mine. The Sand Mine is placed in the Harbour area and can be placed in an Harbour area. becomes available at the Artisan level and you require 1 Artisan to unlock it. The Sand Mine is the First Factory you need to make Glass which you will need for the first item for the production of Light Bulbs

To build a Sand Mine it will cost you:

  • $2000 Credits
  • 6 Timber
  • 5 Bricks

In addition to the construction costs you will also need to account for the following ongoing costs:

  • 25 Workers
  • – $120 credits per minute in Maintenance

Once you have met these conditions the Sand Mine will then produce two tons of Sand per minute. So your Glassmakers will have a steady flow of Sand for the production of Glass.

Sand Mine production
  • Function: Harvests sand from the coastline.
  • Placement: Needs free coastline.
  • Production Rate: one ton of sand per minute.
  • Efficiency tip: To keep the Sand mine at 100% productivity ensure you have enough free coastline. Next, ensure you have enough Workers to work the mine.

Glassmakers

Glass in Anno 1800

The Glassmaker is the next step in the turning raw sand into glass. Glass is a crucial mid game material, and you’ll rely on it not only for producing Light Bulbs, but also for items like Glasses and Windows, once you reach Engineer level and several advanced industrial goods.

To begin with, the Glassmaker takes in sand from your Sand Mines and produces glass. As a result, it becomes the central link between your coastal extraction and your more advanced manufacturing buildings.

To build a Glassmaker you will need the following:

  • $5400 credits
  • 6 timber
  • 10 bricks
  • 8 steel beams
  • 4×4 free tile space.

As well as the above cost and materials you will also need the following ongoing items:

  • 100 Artisans
  • $100 credits per minute for maintenance.

Once these costs and materials are set the Glassmaker will reliably produce two tons of glass per minute.

Glassmaker details n Anno 1800
  • Function: To turn the harvested sand in to glass.
  • Placement: The glassmaker can be placed anywhere on your island, although ideally it should be placed near to the Sand Mine to cut down on transfer times.
  • Production Rate: Produces two tons of glass per minute.
  • Efficiency tip: To keep the Glassmaker at 100% you need to ensure you have a steady supply of sand and enough Artisans to work the factory.

Filament Factory

This is the Filament Factory in Anno 1800, The Filament Factory is an intermediate product that sits between the Coal Mine and the Light Bulb Factory. The Filament Factory will receive Coal from the Coal Mine and then convert the Coal in to Filament.

To build the Filament Factory will cost you:

  • $30000 Credits
  • 8 Timber
  • 15 Bricks
  • 12 Steel Beams
  • 10 Windows
  • 10 Reinforced Concrete

Their will also be running costs of:

  • -$1000 Maintenance
  • 150 Engineers

Once this has been achieved the Filament Factory will produce one ton of Filament from one ton of Coal every 60 seconds.

Filament Factory details in Anno 1800
  • Function: Turns Coal into Filament
  • Placement: Can be placed anywhere
  • Production rate: Produces one ton per minute.
  • Regions: Old World
  • Unlocks at:1750 Engineers

Light Bulb Factory

This is the Light Bulb Factory in Anno 1800 and is used for the production of Light Bulbs. The Light Bulb Factory will take both Glass and Filament and convert these into Light Bulbs. The Light Bulb Factory becomes available at the Engineer level and can be built when you 1750 Engineers.

To build the Light Bulb Factory it will cost you:

  • $45000 Credits
  • 8 Timber
  • 15 Bricks
  • 12 Steel Beams
  • 10 Windows
  • 10 Reinforced Concrete

These are the running costs of the Light Bulb Factory

  • -$1000 Maintenance
  • 150 Engineers
Lightbulb Factory details in Anno 1800
  • Function: To turn Glass and Filament in to Light bulbs
  • Production rate: one ton of lightbulbs per minute.
  • Regions: Old World
  • Unlocks at: 1750 Engineers

Tech Tree

This is the Tech Tree for the Light Bulb production chain. As we can see from the Tech tree below it is quite a complex Tech tree. At the start of one part of the chain we have a Coal Mine that leads into four Filament Factory, this will then go into four Light Bulb Factory. On the other side of the chain we have two Sand Mines that lead into two Glassmakers. This then goes into the four Light Bulb Factories.

Light bulb tech tree

Layout

Here we can see the production chain for Light Bulbs. Here we can see the Coal Mine that leads into the Warehouse. This Coal will then exit the Warehouses by the Filament Factories and continue to these Factories. The Filament will then go into the Light Bulb Factories that are placed right by the Filament Factories. Next we can follow the second item that the Light Bulb Factory requires that is Glass, We can see we have two Sand Mines that are placed into the Harbour. When Sand is harvested it will go directly into the Warehouse that is close by. The Sand will then leave the other Warehouses and go straight into the Glassmakers. This Glass will then leave the Glassmakers and then go directly into the Light Bulb Factory. The finished Light Bulbs will then go into the Warehouses and then into your inventory.

Light bulb production chain layout in Anno 1800

Improving productivity

In this section we will look at what we can do to improve the Light Bulb Factory. Here we will be placing down Trade unions so that the buildings in this production chain are serviced by them. Lets take a look at this now.

Light bulb production chain layout in Anno 1800 with Trade unions

Here we can see the layout with the Trade unions added. Each building is serviced by one Trade union.

Trade union items for the Coal MIne

Here are some of the best items for the Coal mine.

Item nameEffectNotes
Dynamite100% productivity
+50% chance of explosion
Common – destroyed after 2 hours use
Expedition bonus –
+2 naval power
+3 force
Miner+20% productivityCommon
Expedition bonus –
+10 crafting
Freight Elevator+25% productivity
-15% maintenance costs
+50% chance of explosion
Uncommon
First-rate Sapper+50% Productivity
-75% workforce needed
Rare
Expedition bonus –
+30 crafting
+10 force
Micaela the Mining Engineer-100% maintenance costs
-100% workforce
Epic
Expedition bonus –
+40 craft
+20 force
Jorg von Malching, Augur of the Auric+70% productivity
occasionally produces gold or oil
Legendary
Expedition bonus –
+50 crafting
+30 force

Trade union items for the Sand Mine

Here are some of the best items for the Sand Mine

Item nameEffectRarity/Notes
Driller+10% ProductivityCommon
Expedition bonus –
+5 Crafting
+5 Force
Dredger-100% WorkforceUncommon
Expedition bonus –
+10 Crafting
+10 Force
Drill+25% Productivity
+25% Maintenance costs
Uncommon
Expedition bonus –
+15 Crafting
Mechanical Drill+35% Productivity
+15% Maintenance cost
Rare
Expedition bonus –
+25 Crafting
Quarry Foreman+30% Productivity
-50% Maintenance cost
Rare
Expedition bonus –
+15 Crafting
+15 Force
Fine Handheld Power Auger+40% Productivity
-20% Workforce
Epic
Expedition bonus –
+35 Crafting
Grigor the GeologistExtra Goods
Occasionally produces extra  Pearls
Provides electricity
Epic
Expedition bonus –
+20 Crafting
+20 Force
Steven MacLeod, Geological Surveyor+50% Productivity
Extra Goods
Occasionally produces extra  Pearls
Occasionally produces extra  Gold Ore
Legendary
Expedition bonus –
+25 Crafting
+25 Diplomacy
+25 Force

Trade union items for the Filament Factory

Their are no items that effect the Filament Factory directly.

Trade union items for the Glassmakers

Here are some of the items for the Glassmakers

Item nameEffectsRarity/Notes
Glass Blower+30% Productivity
+30% Chance of fire
Uncommon
Expedition bonus –
+10 Crafting
Mechanised Glass Blower+35% ProductivityRare
Expedition bonus –
+15 Crafting
Oriel’s Automatic Blowing Machine+40% Productivity
-30% Chance of fire
Epic
Expedition bonus –
+20 Crafting

Trade union items for the Light Bulb Factory

These are some of the items for the Light Bulb Factory

Item nameEffectsRarity/Notes
Sparky-20% WorkforceCommon
Expedition bonus –
+10 Crafting
Glass Blower+30% Productivity
+30% Chance of Fire
Uncommon
Expedition bonus –
+10 Crafting
Physicist+20% ProductivityUncommon
Expedition bonus –
+15 Crafting
Mechanised Glass Blower+35% ProductivityRare
Expedition bonus –
+15 Crafting
Science WhizzExtra Goods
Occasionally produces extra  Filaments
Substitute Workforce
Instead of its usual workforce, the building employs
Worker Workforce
Rare
Expedition bonus –
+30 Crafting
Oriel’s Automatic Blowing Machine+40% Productivity
-30% Chance of Fire
Epic
Expedition bonus –
+20 Crafting
Prof. Ram Devi, The Bundle of Energy+50% Productivity
Extra Goods
Occasionally produces extra  Pocket Watches
Occasionally produces extra  Glasses
Occasionally produces extra  Penny Farthings
Occasionally produces extra  Steam Carriages
Occasionally produces extra  Sewing Machines
Provides electricity
Legendary
Expedition bonus –
+55 Crafting
+25 Diplomacy

Using Electricity

Lets now take a look at what Electricity does for these different buildings.

Coal Mine

When adding Electricity to the Coal Mine it will instantly double the output of the Coal Mine. This will mean that output from the Coal Mine will go from four tons per minute to eight tons per minute.

Sand Mine

This is the Sand Mine. When adding Electricity to the Sand Mine it will instantly double the output from two tons per minute to 4 tons per minute.

Glassmaker

This is the Glassmakers in Anno 1800. The Glassmakers output will double when we add Electricity to it. This means that when you add Electricity to Glassmaker then the output will go from two tons per minute to four tons per minute.

Filament Factory

This is the Filament Factory in Anno 1800. The Filament Factories output will double when it is provided with Electricity. This means that the output of the factory will go from one ton per minute to two tons per minute.

Light Bulb Factory

This is the Light Bulb Factory in Anno 1800. It is used for the production of Light Bulbs. The output from this factory will double when Electricity is added. This will mean that the output will go from one ton per minute to two tons per minute.