These are Fur Coats in Anno 1800. They area are a consumer good that is consumed by three classes of your population. Fur Coats are produced at the Fur Dealers that will produce two tons of Fur Coats per minute from Cotton Fabric and Furs.
Who needs Fur Coats
Fur Coats are a core item in your Anno 1800 world. They are a basic need of both Artisans and Engineers and a Luxury need of Tourists.
Here we will look at what income Fur Coats can bring in when distributed around your population. We will also take a look at what increases to your population that Fur Coats will bring.
| Tier | 1 ton Accommodates | Extra to residence | Income |
|---|---|---|---|
| Artisans | 75 Residents or2250 Artisans | 2 extra to Residences | +22.5/+20.25/+18 |
| Engineers | 37.5 Residents or 1500 Engineers | 6 extra to Residences | +60/+54/+48 |
As you can see from this table giving your Artisans and Engineers will enable your residents to increase. It will also give a good boost to your income when these tiers are supplied.
As we can see from the income column in the table. These values are different because their are three different levels that you can select at the start of the game.
Trading Fur Coats
In this section we will look at trading Fur Coats in Anno 1800
| Trading Type | Buying/Selling Rate | Where from |
|---|---|---|
| Passive Selling | $248 Credits per ton | Traders to your harbour |
| Passive Buying | $620 Credits per ton | Traders to your harbour |
| Active Selling | $992 Credits per ton | Sell to Madame Kahina |
When we look at this table we can see that when a trader comes to your harbour and purchases Fur Coats from you they will pay you $248 Credits per ton. On the other hand when a trader comes to your harbour and sells you Fur Coats you will have to pay $620 Credits per ton. As we can see from the bottom row of the table their is also an option for active selling. So you can sell Fur Coats to Madame Kahina for $992 Credits per ton.
How to set up trading
As we can see from the table above there are two options for trading Fur coats. These are passive trading and also active trading. You will notice that there are two options for passive trading and also two options for active trading. Lets take a look at these options now.
Passive trading
Passive trading is where a trader comes to your Trade post and trades with you. To allow passive trading to work you will first have to set it up. The first thing that you will need to do is to select your Trade post on your island and you will be faced with a screen where you can select the item for trading. Once you have selected the item a new menu will open up that will show a screen showing a menu with a slider on it. Move this slider to set the minimum amount of stock to hold on this island. You will also notice that there are four buttons on this screen for the type of trade to do.
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These are the buttons that you will be faced with on the trade type menu. They are No Trade, Buy and Sell, Sell or Buy. You can select these depending on what you wish to do for trade at this island. Once you have set these up traders will then trade with your island.
Active trading
As we can see the bottom two options on this table are for active trading. Active trading is where you will manually trade with NPC’s islands. There are two ways to carry out manual trading. The first one is to select one of your ships and then select the harbour that you wish it to go to. When the ship arrives you can then select the Trade post that you wish to trade with. Once you do this you will be faced with this screen.

Here we can see that on the left is our ship and on the right is Sir Archibald Blake’s island. To trade here all you have to do is select the goods on the right hand side and they will then go to the bottom centre section buying. The cost will also be displayed at the bottom. When the goods have been selected you can then trade them on to your ship. You can then send the ship back to one of your islands and transfer the goods from your ship.
The next way to active trade is to set up a trade route. Lets take a look at this now. When setting up a trade route you will first need to select a ship that you wish to go on to the trade route. When you select the ship you will need to locate the button that is two arrows in a circle. This will then open up the trade screen where you can select the islands that you wish your ship to move between. Once you have selected these you will then move on to the screen to set up the trade.

As we can see from the screenshot above we will load fifty tons of Steel Beams on to the ship whenever the ship arrives at High Clarence Hall. The ship will then move to Osthoven to unload. The ship will continue on this trade route until you cancel it.
Taking on Expeditions
Many items in Anno 1800 can be taken on Expeditions. When we take these items on Expeditions they give us some benefits for the journey. Fur Coats are one of these items and will give us 20 bonus points to Hunting skill and 20 bonus points to Morale pre 50 tons taken.
How to make Fur Coats
In this section we will look at how to make Fur Coats.
Fur Coats
This is the Fur Coats Production Chain in Anno 1800

As we can see here this is quite a simple layout. The main issue with the production of Fur Coats is that the Cotton Plantation and the Cotton Mill will have to be placed in the New World and shipped back to the Old World. Once this arrives in the Old World this will then be taken to the Fur Dealer. The Fur Dealer will also require the Furs from the Hunting Cabin to produce the final product. This layout will produce two tons of Fur Coats per minute.



