Penny Farthings in Anno 1800

These are Penny Farthings in Anno 1800. They are produced from Steel and Caoutchouc. They are a consumer good that is consumed by three classes of citizens. They produced at the Bicycle Factory at the rate of four tons per minute.


Who needs Penny Farthings

Penny Farthings are used by two different classes of citizens in your Anno 1800 world.

Luxury need

Tier1 ton suppliesHappinessIncome
Engineers160 Residences or up to 6400 Engineers5+35/+32/+28
Investors80 Residences or up to 4000 Investors4+87/+79/+70

As we can see from this table they are a core item in the increasing of the Happiness of your population. They also bring a good amount of income into your treasury.


Trading Penny Farthings

In this section we will be looking at Trading Penny Farthings in Anno 1800.

Trading TypeBuying/Selling RateWhere from
Passive Selling$698 Credits per tonTraders to your harbour
Passive Buying$1746 Credits per tonTraders to your harbour
Active Selling$2793 Credits per tonSell to Emperor Ketema

When we look at this table we can see that when a trader comes to your harbour and purchases Penny Farthings from you they will pay you $698 Credits per ton. On the other hand when a trader comes to your harbour and sells you Penny Farthings you will have to pay $1746 Credits per ton. You can also see that there is active selling on the bottom row of the table. When we sell Penny Farthings to Emperor Ketema we will receive $2793 Credits per ton.

How to set up trading

As we can see from the table above there are two options for trading Penny Farthings. These are passive trading and also active trading. You will notice that there are two options for passive trading and also one option for active trading. Lets take a look at these options now.

Passive trading

Passive trading is where a trader comes to your Trade post and trades with you. To allow passive trading to work you will first have to set it up. The first thing that you will need to do is to select your Trade post on your island and you will be faced with a screen where you can select the item for trading. Once you have selected the item a new menu will open up that will show a screen showing a menu with a slider on it. Move this slider to set the minimum amount of stock to hold on this island. You will also notice that there are four buttons on this screen for the type of trade to do.

These are the buttons that you will be faced with on the trade type menu. They are No Trade, Buy and Sell, Sell or Buy. You can select these depending on what you wish to do for trade at this island. Once you have set these up traders will then trade with your island.

Active trading

As we can see the bottom two options on this table are for active trading. Active trading is where you will manually trade with NPC’s islands. There are two ways to carry out manual trading. The first one is to select one of your ships and then select the harbour that you wish it to go to. When the ship arrives you can then select the Trade post that you wish to trade with. Once you do this you will be faced with this screen.

Here we can see that on the left is our ship and on the right is Sir Archibald Blake’s island. To trade here all you have to do is select the goods on the right hand side and they will then go to the bottom centre section buying. The cost will also be displayed at the bottom. When the goods have been selected you can then trade them on to your ship. You can then send the ship back to one of your islands and transfer the goods from your ship.

The next way to active trade is to set up a trade route. Lets take a look at this now. When setting up a trade route you will first need to select a ship that you wish to go on to the trade route. When you select the ship you will need to locate the button that is two arrows in a circle. This will then open up the trade screen where you can select the islands that you wish your ship to move between. Once you have selected these you will then move on to the screen to set up the trade.

As we can see from the screenshot above we will load fifty tons of Steel Beams on to the ship whenever the ship arrives at High Clarence Hall. The ship will then move to Osthoven to unload. The ship will continue on this trade route until you cancel it.


Taking Penny Farthings on Expeditions

Their are many items in Anno 1800 that can be taken on Expeditions. When you take these items on Expeditions they will give you benefits depending on what you take. When you take Penny Farthings on Expeditions they will give you 5 bonus points to Crafting.


How to make Penny Farthings

In this section we will look at how to make Penny Farthings. Lets look at this now.

Penny Farthings

This is the Penny Farthings Production Chain in Anno 1800.

Penny Farthings production in Anno 1800

As we can see form this layout the first buildings that you will require are both an Iron Mine and a Coal Mine. The Iron and the Coal that is produced will then go to the Furnace for the production of Steel. This Steel will then go to the Bicycle Factory. The next buildings that we require will four Caoutchouc Plantations. These can only be built in the New World and will have to be transported back to the Old World to the Bicycle Factory. This layout will produce four tons of Penny Farthings per minute.