Pocket Watches in Anno 1800

These are Pocket Watches in Anno 1800. Pocket Watches are consumer good that are consumed by both Engineers and Investors and can only be produced in the Old World. They are produced in the Clockmakers and are produced at the rate of 1.33 tons per minute.


Who needs Pocket Watches

Pocket Watches are consumed by two population tiers which are Engineers and Investors.

In this section we will be looking at what Pocket Watches give to your population.

Luxury need

Tier1 ton suppliesHappinessIncome
Engineers127.5 Residences or 5100 Engineers3+45/+40.5/+36
Investors63.75 Residences or 3187.5 Investors3+112.5/+101.25/+90

As we can see Pocket Watches are a great source of income for your Anno 1800 journey. They will also bring a good amount of Happiness to your population.


Trading Pocket Watches

In this section we will ne looking at trading Pocket Watches in Anno 1800.

Trading TypeBuying/Selling RateWhere from
Passive Selling$3328 Credits per tonTraders to your harbour
Passive Buying$8320 Credits per tonTraders to your harbour
Active Selling$13312 Credits per tonSell to Emperor Katema
Active Buying$8320 Credits per tonBuy from Sir Archibald Blake

When we look at this table we can see that when a trader comes to your harbour and purchases Pocket Watches from you they will pay you $3328 Credits per ton. On the other hand when a trader comes to your harbour and sells you Pocket Watches you will have to pay $8320 Credits per ton. As we an see from the last two options these are for active trading. The first one of these is for selling to Emperor Katema at the price of $13312 Credits per ton. The final one is for active buying. You will be able to buy Pocket Watches from Sir Archibald Blake for the price of $8320 Credits per ton.

How to set up trading

As we can see from the table above there are two options for trading Pocket Watches. These are passive trading and also active trading. You will notice that there are two options for passive trading and also two options for active trading. Lets take a look at these options now.

Passive trading

Passive trading is where a trader comes to your Trade post and trades with you. To allow passive trading to work you will first have to set it up. The first thing that you will need to do is to select your Trade post on your island and you will be faced with a screen where you can select the item for trading. Once you have selected the item a new menu will open up that will show a screen showing a menu with a slider on it. Move this slider to set the minimum amount of stock to hold on this island. You will also notice that there are four buttons on this screen for the type of trade to do.

These are the buttons that you will be faced with on the trade type menu. They are No Trade, Buy and Sell, Sell or Buy. You can select these depending on what you wish to do for trade at this island. Once you have set these up traders will then trade with your island.

Active trading

As we can see the bottom two options on this table are for active trading. Active trading is where you will manually trade with NPC’s islands. There are two ways to carry out manual trading. The first one is to select one of your ships and then select the harbour that you wish it to go to. When the ship arrives you can then select the Trade post that you wish to trade with. Once you do this you will be faced with this screen.

Here we can see that on the left is our ship and on the right is Sir Archibald Blake’s island. To trade here all you have to do is select the goods on the right hand side and they will then go to the bottom centre section buying. The cost will also be displayed at the bottom. When the goods have been selected you can then trade them on to your ship. You can then send the ship back to one of your islands and transfer the goods from your ship.

The next way to active trade is to set up a trade route. Lets take a look at this now. When setting up a trade route you will first need to select a ship that you wish to go on to the trade route. When you select the ship you will need to locate the button that is two arrows in a circle. This will then open up the trade screen where you can select the islands that you wish your ship to move between. Once you have selected these you will then move on to the screen to set up the trade.

As we can see from the screenshot above we will load fifty tons of Steel Beams on to the ship whenever the ship arrives at High Clarence Hall. The ship will then move to Osthoven to unload. The ship will continue on this trade route until you cancel it.


Taking Pocket Watches on Expeditions

When you take items on Expeditions many of them will give added benefits. Pocket Watches are one of the items that you can take on Expeditions. When you take them they will give you 10 bonus points to Crafting and also 10 bonus points to Morale per 50 tons.


How to make Pocket Watches

Lets take a look at how we make Pocket Watches in Anno 1800.

Pocket Watches

This is the layout for the Pocket Watches Production Chain in Anno 1800.

Pocket Watches production in Anno 1800

As we can see it is quite a simple layout that does not require a large amount of buildings. The main issue with the production of Pocket Watches is that the Gold Mines that produce Gold Ore can only be found in the New World. Once we have got Gold Ore back from the New World it will then need to go to the Goldsmiths for the production of Gold. For this process you will require ten Gold Mines and two Goldsmiths. For the production of Gold you will also require a Coal Mine for Coal that the Goldsmiths will require. Once the Gold has been produced this Gold will then go to the Clockmakers for the production of Pocket Watches. On the other side of the production chain we can see that you will also need two Sand Mines that will send Sand to the Glassmakers for the production of Glass that will go to the three Clockmakers to produce the Pocket Watches. This layout will produce four tons of Pocket Watches per minute.